About: Nintendo Wi-Fi Connection   Sponge Permalink

An Entity of Type : dbkwik:resource/wZNohbIllpiahcegBQmcDw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Nintendo Network is the successor of Nintendo Wi-Fi Connection, and is compatible with the Nintendo 3DS and the Wii U. Although it is for the 3DS, 9 games released for the 3DS when it was still Nintendo Wi-Fi Connection. Unfortunately, the Nintendo Wi-Fi Connection has been discontinued as of May 20, 2014. However, other features such as the shopping channel are still accessable.

AttributesValues
rdf:type
rdfs:label
  • Nintendo Wi-Fi Connection
  • Nintendo Wi-Fi Connection
rdfs:comment
  • Nintendo Network is the successor of Nintendo Wi-Fi Connection, and is compatible with the Nintendo 3DS and the Wii U. Although it is for the 3DS, 9 games released for the 3DS when it was still Nintendo Wi-Fi Connection. Unfortunately, the Nintendo Wi-Fi Connection has been discontinued as of May 20, 2014. However, other features such as the shopping channel are still accessable.
  • The Nintendo Wi-Fi Connection was Nintendo's online service that let people play certain games online against the world. Custom Robo Arena was the first and only Custom Robo title to have this service. It allowed you to battle online, and featured a Rival Roster and a Friend Roster. The service was discontinued on May 20, 2014.
  • The Nintendo Wi-Fi Connection is a service used for online multiplayer gaming, created and run by Nintendo. It is compatible with Nintendo DS, and Wii games.
  • Bei dem Nintendo DS gibt es sogenannte Freundes Codes, die bei Spielen wie Pokémon Diamant & Perl weitergegeben werden müssen, damit man gegen einander antreten kann. Dies ist oft in Kritik geraten, da dies die Freiheit der Wi-Fi Connection aus sicht des Handhelds sehr einschränkt.
  • Mit der NWFC kann man über bequeme Art pokemon über die ganze welt vertauschen. Dies ist nicht nur bei Pokemon zu benutzen, sondern es ist auch in anderen spielen enthalten.
  • On May 20th 2014, the service was discontinued meaning it is no longer possible to use the online features of the Nintendo DS, DSi and Wii, such as online play. However, the Wii Shop Channel and Nintendo DSi Shop are still available.
  • The Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for everyone to use, and free. Games designed to take advantage of Nintendo Wi-Fi Connection offer Internet play integrated into the game. The Nintendo Wi-Fi Connection can support up to eight players on the Nintendo DS and thirty-two players on Wii. Basic features of the Wi-Fi Connection include worldwide matchmaking, leaderboards, tournaments, and downloadable content. Additional features are available between two friends who have exchanged Friend Codes.
  • A tool used in Dragon Quest IX to access the DQVC using a wireless router.
  • The Nintendo Wireless Fidelity Connection, commonly known as Nintendo Wi-Fi Connection, Nintendo WFC or simply WFC, was an online play system incorporated into the Nintendo DS and Wii. It allowed online play on games such as Wild World and City Folk. Wild World was the second Nintendo DS game released that used the Nintendo Wi-Fi Connection, the first being Mario Kart DS.
  • The Nintendo Wi-Fi Connection (also known as WFC) is a service that allows users of the Nintendo DS and Wii to play against other people on their respective console online. Many games are compatible with WFC. A small selection of online-enabled Wii games, such as Dragon Quest X and FIFA 12 through 15, which by happenstance are not branded under the Nintendo Wi-Fi Connection, may continue using their online functions normally.
  • The Nintendo Wi-Fi Connection (commonly referred to as the Nintendo WFC, Wi-Fi, or simply WFC) is Nintendo's online service for the Wii and Nintendo DS. The service is so named because it originated on the DS, and the only way for the DS to connect to the internet was via Wi-Fi The Nintendo WFC allows players of games supported by the service to compete against each other online or access other features such as leaderboards or downloadable content. Mario Kart DS, along with Tony Hawk's American Sk8land, were the first games to support the Nintendo WFC. Mario Kart Wii also supports online play via the service. However, Nintendo announced in February 2014 that the Nintendo WFC servers would be shutting down on May 20, 2014. As such, it is no longer possible to play Mario Kart DS or Mario Kar
  • On the Nintendo DS, each game cart generates a "friend code" which can be exchanged with other owners of the same game in order to engage in online play with that person. Some titles that utilize Nintendo Wi-Fi Connection support random match-ups, but a few titles only allow online play between users who have swapped and registered their respective "friend codes."
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Games
  • Super Smash Bros. Brawl
Platform
Status
  • --05-20
Logo
  • 200(xsd:integer)
Type
  • Other
  • Online service
Launch
  • 2005-11-14(xsd:date)
Title
  • WiiConnect24
Class
  • B
Color
  • #1bb7ea
Website
Developer
abstract
  • The Nintendo Wi-Fi Connection (commonly referred to as the Nintendo WFC, Wi-Fi, or simply WFC) is Nintendo's online service for the Wii and Nintendo DS. The service is so named because it originated on the DS, and the only way for the DS to connect to the internet was via Wi-Fi The Nintendo WFC allows players of games supported by the service to compete against each other online or access other features such as leaderboards or downloadable content. Mario Kart DS, along with Tony Hawk's American Sk8land, were the first games to support the Nintendo WFC. Mario Kart Wii also supports online play via the service. However, Nintendo announced in February 2014 that the Nintendo WFC servers would be shutting down on May 20, 2014. As such, it is no longer possible to play Mario Kart DS or Mario Kart Wii online without hacking the systems, meaning on such games, when connecting to Wi-Fi, the game tells you it no longer works..
  • Nintendo Network is the successor of Nintendo Wi-Fi Connection, and is compatible with the Nintendo 3DS and the Wii U. Although it is for the 3DS, 9 games released for the 3DS when it was still Nintendo Wi-Fi Connection. Unfortunately, the Nintendo Wi-Fi Connection has been discontinued as of May 20, 2014. However, other features such as the shopping channel are still accessable.
  • The Nintendo Wi-Fi Connection was Nintendo's online service that let people play certain games online against the world. Custom Robo Arena was the first and only Custom Robo title to have this service. It allowed you to battle online, and featured a Rival Roster and a Friend Roster. The service was discontinued on May 20, 2014.
  • The Nintendo Wi-Fi Connection is a service used for online multiplayer gaming, created and run by Nintendo. It is compatible with Nintendo DS, and Wii games.
  • On the Nintendo DS, each game cart generates a "friend code" which can be exchanged with other owners of the same game in order to engage in online play with that person. Some titles that utilize Nintendo Wi-Fi Connection support random match-ups, but a few titles only allow online play between users who have swapped and registered their respective "friend codes." On the Wii, "friend codes" are apparently only used for online play and information exchange when Nintendo DS-Wii Connectivity is involved. Otherwise, each Wii console utilizes its own, built-in Wii Number. Those who have exchanged Wii Numbers are allowed to play against each other in any title that does not utilize the aforementioned "friend code" system.
  • The Nintendo Wireless Fidelity Connection, commonly known as Nintendo Wi-Fi Connection, Nintendo WFC or simply WFC, was an online play system incorporated into the Nintendo DS and Wii. It allowed online play on games such as Wild World and City Folk. Wild World was the second Nintendo DS game released that used the Nintendo Wi-Fi Connection, the first being Mario Kart DS. The system allowed a maximum of four players to be in a town at any one time. Players could either visit other people's towns, or invite guests to come to their town. Before a player could visit other towns or have visitors in their town, it was necessary to exchange Friend Codes with the other players they wanted to play online with. A town could be visited unless both players had entered each other's Friend Codes. It was also possible to register other players while in a friend's town, without needing Friend Codes. To activate the Wi-Fi Connection, a player had to enter the Town Gate and talk to Copper. The first time this happened, a player was given their own Friend Code to share with other people. Once some friends had been registered, Copper would give the option of either going to a friend's town, or opening the gate and allowing friends to visit. When a player visited a town, gameplay stopped briefly and all other players' screens showed the character entering the town. The same thing also happened if a player left a town. Players could not enter or leave if one player was having a conversation with an animal or other non-player character. While in the same town, players could chat with each other by entering text, or using Wii Speak. The game was automatically saved when the gate opened or when a player entered or left. The town owner could also choose to save at any time, or could select 'Party Over' to make all visitors return home. If one player turned off their system, or disconnected from Nintendo Wi-Fi Connection for any reason, all other players would be presented with a blue screen saying the connection has been lost, and the game would then reset. Mr. Resetti did not normally appear after a disconnection.
  • Bei dem Nintendo DS gibt es sogenannte Freundes Codes, die bei Spielen wie Pokémon Diamant & Perl weitergegeben werden müssen, damit man gegen einander antreten kann. Dies ist oft in Kritik geraten, da dies die Freiheit der Wi-Fi Connection aus sicht des Handhelds sehr einschränkt.
  • Mit der NWFC kann man über bequeme Art pokemon über die ganze welt vertauschen. Dies ist nicht nur bei Pokemon zu benutzen, sondern es ist auch in anderen spielen enthalten.
  • The Nintendo Wi-Fi Connection (also known as WFC) is a service that allows users of the Nintendo DS and Wii to play against other people on their respective console online. Many games are compatible with WFC. On January 26, 2012, it was announced by Nintendo during an investors' meeting that the Nintendo Wi-Fi Connection service will be succeeded by and absorbed into Nintendo Network. This new online system will eventually unify the 3DS and Wii U platforms and replace Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. Nintendo Network is fully supported on the Nintendo 3DS and on the Wii U, whilst still continuing providing partial legacy support for both Wii and Nintendo DS under the Nintendo Wi-Fi Connection brand. Specifically, the Wii U can boot to Wii mode and then access the Wii Message Board messages which have been recorded by the gameplay progress of compatible local games, but it cannot send Wii Message Board messages remotely between different machines. The Nintendo Wi-Fi Connection service was terminated on May 20, 2014 for all Wii and DS games; online play features incorporated into these games are no longer available. The shutdown is connected to the shutdown of multiplayer services by GameSpy, who was acquired by Glu Mobile in 2012. 3DS and Wii U games are not affected by the shutdown because their multiplayer platform uses Nintendo's own infrastructure instead of a third-party service. The Wii Shop Channel, DSiWare shop, third-party video services, and the Pay & Play variants will remain active for the moment.[2][3] The shutdown had an immediate effect on all Nintendo-published Wii and Nintendo DS titles, however it may not necessarily apply to certain third-party titles, which could have separate servers running their own games' online functions. For example, Electronic Arts revealed that some of the games they published on the Wii and Nintendo DS had their online support terminated on June 30, 2014. A small selection of online-enabled Wii games, such as Dragon Quest X and FIFA 12 through 15, which by happenstance are not branded under the Nintendo Wi-Fi Connection, may continue using their online functions normally.
  • On May 20th 2014, the service was discontinued meaning it is no longer possible to use the online features of the Nintendo DS, DSi and Wii, such as online play. However, the Wii Shop Channel and Nintendo DSi Shop are still available.
  • The Nintendo Wi-Fi Connection was developed to be easy to connect to, safe for everyone to use, and free. Games designed to take advantage of Nintendo Wi-Fi Connection offer Internet play integrated into the game. The Nintendo Wi-Fi Connection can support up to eight players on the Nintendo DS and thirty-two players on Wii. Basic features of the Wi-Fi Connection include worldwide matchmaking, leaderboards, tournaments, and downloadable content. Additional features are available between two friends who have exchanged Friend Codes.
  • A tool used in Dragon Quest IX to access the DQVC using a wireless router.
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