Race: reptilian Alignment: neutral evil Armor class: 17 Hit points: 24 Attack bonus: +1/-3 Damage: d6+1, d6 (dual rapiers) Disarmed: d3+1 (unarmed strike) Hit dice (level): 5 Challenge rating: 4 Size: medium Trained skills:(‡) disable trap (1), hide (6), listen (4), move silently (6), open lock (4), pickpocket (4), spot (4) Feats: armor proficiency (light), evasion, sneak attack (+2d6), two-weapon fighting, uncanny dodge I, weapon finesse, weapon proficiency (creature), weapon proficiency (rogue), weapon proficiency (simple)
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| rdfs:label
| - Lizardfolk chieftain (rogue)
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| rdfs:comment
| - Race: reptilian Alignment: neutral evil Armor class: 17 Hit points: 24 Attack bonus: +1/-3 Damage: d6+1, d6 (dual rapiers) Disarmed: d3+1 (unarmed strike) Hit dice (level): 5 Challenge rating: 4 Size: medium Trained skills:(‡) disable trap (1), hide (6), listen (4), move silently (6), open lock (4), pickpocket (4), spot (4) Feats: armor proficiency (light), evasion, sneak attack (+2d6), two-weapon fighting, uncanny dodge I, weapon finesse, weapon proficiency (creature), weapon proficiency (rogue), weapon proficiency (simple)
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| feats
| - armor proficiency (light), evasion, sneak attack , two-weapon fighting, uncanny dodge I, weapon finesse, weapon proficiency (creature), weapon proficiency (rogue), weapon proficiency (simple)
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| abstract
| - Race: reptilian Alignment: neutral evil Armor class: 17 Hit points: 24 Attack bonus: +1/-3 Damage: d6+1, d6 (dual rapiers) Disarmed: d3+1 (unarmed strike) Hit dice (level): 5 Challenge rating: 4 Size: medium Trained skills:(‡) disable trap (1), hide (6), listen (4), move silently (6), open lock (4), pickpocket (4), spot (4) Feats: armor proficiency (light), evasion, sneak attack (+2d6), two-weapon fighting, uncanny dodge I, weapon finesse, weapon proficiency (creature), weapon proficiency (rogue), weapon proficiency (simple)
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