About: Good Morning, Crono   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

When it comes to Kid Heroes, they're usually not granted the courtesy of starting their adventure out in the thick of combat. That would just be cruel, unless they're being forced to undergo Training From Hell. In many cases, if the main character in a role-playing game is no more than sixteen years of age, they'll likely start the game in bed, sleepy and bleary-eyed. A younger sibling, parental figure or, if it's a Dating Sim, Patient Childhood Love Interest will usually be the one to awaken the hero, informing him/her that they're Late for School/an audience with the king/a date with their love interest.

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  • Good Morning, Crono
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  • When it comes to Kid Heroes, they're usually not granted the courtesy of starting their adventure out in the thick of combat. That would just be cruel, unless they're being forced to undergo Training From Hell. In many cases, if the main character in a role-playing game is no more than sixteen years of age, they'll likely start the game in bed, sleepy and bleary-eyed. A younger sibling, parental figure or, if it's a Dating Sim, Patient Childhood Love Interest will usually be the one to awaken the hero, informing him/her that they're Late for School/an audience with the king/a date with their love interest.
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abstract
  • When it comes to Kid Heroes, they're usually not granted the courtesy of starting their adventure out in the thick of combat. That would just be cruel, unless they're being forced to undergo Training From Hell. In many cases, if the main character in a role-playing game is no more than sixteen years of age, they'll likely start the game in bed, sleepy and bleary-eyed. A younger sibling, parental figure or, if it's a Dating Sim, Patient Childhood Love Interest will usually be the one to awaken the hero, informing him/her that they're Late for School/an audience with the king/a date with their love interest. Very often begins with a dialog box on an otherwise empty black screen, which fades in to reveal the hero in bed after the person speaking has yelled at him to wake up a few times. This is an easy way to get the character into their Morning Routine, giving the audience a tour of their daily life. It may not look good for the character if he/she wakens up and finds out they can't remember a thing about themselves. Related to what the Turkey City Lexicon refers to as "White Room Syndrome," which is symbolic of the author starting the story without any idea of the plot or characters. A form of Easing Into the Adventure. May be the "wake up and go to school" in Wake Up, Go to School, Save the World. Compare Morning Routine. Examples of Good Morning, Crono include:
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