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An Entity of Type : dbkwik:resource/LQq-4bz78SU_E52GprHkHg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zerglings are the Zerg's basic ground warriors. They are the cheapest of infantry costing approximately 25 minerals to grow. Four years after the Brood War the strain has mutated a second phase currently called a Baneling. For more information see Zergling on the parent site.

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  • Zergling
  • Zergling
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  • Zerglings are the Zerg's basic ground warriors. They are the cheapest of infantry costing approximately 25 minerals to grow. Four years after the Brood War the strain has mutated a second phase currently called a Baneling. For more information see Zergling on the parent site.
  • A Zergling has four legs, sharp teeth, and two scythed arms that fold under their front legs while running but can rear up when attacking.
  • Volk Teufelsjäger Volk Dämon Art Kleintier Zugehörigkeit Fraktion Geschlecht Titel Gesinnung Herkunft Zone Gebiet Status Level Stufe Der Zergling ist ein Gefährte der Kategorie 'Kleintier'. Dieses kleine, kämpferische Mitglied des Zergschwarms sollte man nicht auf die leichte Schulter nehmen. In großer Zahl sehr gefährlich. Das Lasso für den Zergling erhalten nur die Besitzer der World of Warcraft Collectors Edition.
  • Stärken: Der Zergling ist vor allem in den frühen Phasen des Spiels stark da er schnell herzustellen ist, wenig kostet und außerordentlich schnell ist (Metabolisschub erfordert). Effektiv ist er dagegen gegen große Ziele oder Gebäude zum Beispiel gegen: Unsterbliche, Hydralisken, Marodeure, oder Arbeiter (WBF's/Drohnen/Sonden). Im späteren Spielverlauf wird er nach dem Upgrade ,,Adrenaliendrüßen'' wieder stark, da er nun mit der doppelten Angriffsgeschwindigkeit auch Schaben oder vielen Hetzern die Stirn bieten kann. Sind Zerglinge im späteren Spielverlauf erst einmal in der Basis des Gegners, ist es unbedingt nötig schnell zu reagieren, da sie sonst schnell großen Schaden anrichten können.
  • Zerglings are the basic military units of the Zerg Swarm. They rely on their amazing speed in combat and attack in large packs. They are the easiest Zerg unit to amass because Zergling eggs always produce two Zerglings at a time.
  • Zerglings are the smallest zerg strain apart from the larvae, and equivalent in size to a large dog, zerglings are one meter tall and possess webbed feet. Further mutations may be made to zergling DNA, namely the alteration of their physiology through a metabolic boost to increase their reflexes and rate of movement and the mutation of their adrenal glands, changing their glandular balance to induce a battle frenzy. These adrenal glands have been observed to be unusually large for a creature of the zergling's size. Further analysis has revealed evidence of genetic manipulation, which also increased zergling aggression, driving them into a state of frenzy. In such a state, zerglings can bring down armored vehicles and structures with ease.
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  • Teufelsjäger
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  • Zergling
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abstract
  • Zerglings are the Zerg's basic ground warriors. They are the cheapest of infantry costing approximately 25 minerals to grow. Four years after the Brood War the strain has mutated a second phase currently called a Baneling. For more information see Zergling on the parent site.
  • Zerglings are the basic military units of the Zerg Swarm. They rely on their amazing speed in combat and attack in large packs. They are the easiest Zerg unit to amass because Zergling eggs always produce two Zerglings at a time. The Zergling was assimilated from the Zz'gashi Dune Runner, and one of the first strains created for the swarm after the Zerg departed from Zerus. Zergling embryos are housed within Spawning Pools, which are then taken to larvae when ordered to spawn Zerglings. They have great speed, which makes them great for scouting and hit-and-run attacks. They attack by charging at enemies and rending them with sharp, hooked claws.
  • A Zergling has four legs, sharp teeth, and two scythed arms that fold under their front legs while running but can rear up when attacking.
  • Zerglings are the smallest zerg strain apart from the larvae, and equivalent in size to a large dog, zerglings are one meter tall and possess webbed feet. Further mutations may be made to zergling DNA, namely the alteration of their physiology through a metabolic boost to increase their reflexes and rate of movement and the mutation of their adrenal glands, changing their glandular balance to induce a battle frenzy. These adrenal glands have been observed to be unusually large for a creature of the zergling's size. Further analysis has revealed evidence of genetic manipulation, which also increased zergling aggression, driving them into a state of frenzy. In such a state, zerglings can bring down armored vehicles and structures with ease. The rapid genesis modification to zergling cells allows their gestation to proceed at remarkable speed. Zerglings have tough, adaptable, leathery skin which prevents moisture loss, while still allowing fluid circulation to keep the zergling's body temperature at appropriate levels. As per their origins, zerglings have an efficient nutrient storage system. Zerglings can derive the necessary compounds for life (even water) from anything they eat. This allows zerglings to operate away from a hive cluster for extended periods of time. Zerglings are physically adaptable creatures, able to climb near vertical surfaces and are extraordinarily fast, though they are generally easy to exterminate, one ending up as roadkill after being run over by a recon vehicle. Zerglings have a complex optical structure, and their eyes have an optical aperture which allows them to see in the dark. This ability is further enhanced by a layer of tissue that reflects light, and the production of a substance which, depending on saturation levels, makes a zergling's eyes glow orange or red. This glow is an indicator that a zergling's vision has fully adapted to whatever low-light conditions it has found itself in. However, zergling eyes have also appeared as pure black in such conditions. The zergling's spiked tail allows the creature to maintain balance while running at high speeds. The spikes that extend from the tip have no discernable purpose, and Dominion scientists have speculated that it is vestigal from their dune runner forebears. Outside of combat, zerglings can serve as lookouts and lone zerglings serve as scouts, though may have a retinue of hydralisks if they scout an exceedingly long distance away from a hive cluster. When they attack however, zerglings move in large groups, ranging from a dozen to a hundred, often acting as "meat shields" for more powerful zerg strains. Individually, zerglings are little more than feral animals, but work well in large groups under the command of larger zerg warriors. In combat, zerglings are fond of ripping enemies to shreds with their sickles and fangs, indicating a sadistic streak (although not to the extent of the hydralisk). When paired with roaches, they can be nearly unstoppable against marines bereft of siege tank or bunker support. Zerglings are allergic to lemon juice. During the Second Great War, its validity became a Terran Dominion rumor. Abathur resolved to solve the problem.
  • Volk Teufelsjäger Volk Dämon Art Kleintier Zugehörigkeit Fraktion Geschlecht Titel Gesinnung Herkunft Zone Gebiet Status Level Stufe Der Zergling ist ein Gefährte der Kategorie 'Kleintier'. Dieses kleine, kämpferische Mitglied des Zergschwarms sollte man nicht auf die leichte Schulter nehmen. In großer Zahl sehr gefährlich. Das Lasso für den Zergling erhalten nur die Besitzer der World of Warcraft Collectors Edition.
  • Stärken: Der Zergling ist vor allem in den frühen Phasen des Spiels stark da er schnell herzustellen ist, wenig kostet und außerordentlich schnell ist (Metabolisschub erfordert). Effektiv ist er dagegen gegen große Ziele oder Gebäude zum Beispiel gegen: Unsterbliche, Hydralisken, Marodeure, oder Arbeiter (WBF's/Drohnen/Sonden). Im späteren Spielverlauf wird er nach dem Upgrade ,,Adrenaliendrüßen'' wieder stark, da er nun mit der doppelten Angriffsgeschwindigkeit auch Schaben oder vielen Hetzern die Stirn bieten kann. Sind Zerglinge im späteren Spielverlauf erst einmal in der Basis des Gegners, ist es unbedingt nötig schnell zu reagieren, da sie sonst schnell großen Schaden anrichten können. Schwächen: Im mittleren Spielverlauf ist er meist nicht in der offenen Schlacht zu finden, da er nicht genug aushält um einer großen Anzahl von Hetzern, Berserkern, Schaben, Berstlingen oder Space Mariens standzuhalten. Vor allem Flächenschaden ist für den Zergling gefährlich, da man ihn meist in Gruppen kämpfen lässt. Vor allem anfällig sind sie daher gegen Belagerungspanzer, Disruptoren, Träger, Kolosse, Archonminen, Berstlingen, Ultralisken oder auch den Psi-Sturm von Hohen Templern. Ausbildungskosten: 50 Mineralien für 2 Zerglinge (Schlüpfen in Zweiergruppen). Herstellungsdauer: 24 Sekunden Bewegunsgeschwindigkeit: 1000 Leben: 35 Panzerung: 0 +1 je Upgrade. Max: 3
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