About: Namename   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Enemy name Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Namename is an enemy from Super Bomberman 5. It appears in Zone 5. Namename always moves forward at a slow pace, and will always turn to the right after colliding with a wall. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. If Namename lines up horizontally or vertically with a bomb, and there are no obstacles in between them, it will begin to move toward it. Once Namename is 2 tiles spaces away from the bomb, it will shoot out it's tongue and devour it. It's tongue has a range of 3 and does not harm the player.

AttributesValues
rdfs:label
  • Namename
rdfs:comment
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Namename is an enemy from Super Bomberman 5. It appears in Zone 5. Namename always moves forward at a slow pace, and will always turn to the right after colliding with a wall. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. If Namename lines up horizontally or vertically with a bomb, and there are no obstacles in between them, it will begin to move toward it. Once Namename is 2 tiles spaces away from the bomb, it will shoot out it's tongue and devour it. It's tongue has a range of 3 and does not harm the player.
dcterms:subject
Sprite
dbkwik:bomberman/p...iPageUsesTemplate
Appearances
Name
  • Namename
Score
  • 400(xsd:integer)
JPName
  • ナメナメ
HP
  • 1(xsd:integer)
Stage
  • 5(xsd:integer)
abstract
  • <default>Enemy name</default> Japanese name Alternate name(s) Elemental type Hit points Score Stage(s) Appearances Other Sprite Namename is an enemy from Super Bomberman 5. It appears in Zone 5. Namename always moves forward at a slow pace, and will always turn to the right after colliding with a wall. It will only turn left when the path to the right is blocked, and will never reverse direction unless it goes into a dead end. If Namename lines up horizontally or vertically with a bomb, and there are no obstacles in between them, it will begin to move toward it. Once Namename is 2 tiles spaces away from the bomb, it will shoot out it's tongue and devour it. It's tongue has a range of 3 and does not harm the player.
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