About: Advanced Governments   Sponge Permalink

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Freeciv ought to have more advanced governments. Three categories: Politics, Economics and Culture. You choose one from each category, and all combinations are legal (Planned Anarchy focusing on Conquest may be odd, but no impossibility). Government bonuses increase over time, making it less and less advantageous to switch governments to suit the situation and rewarding successful long-term planning. The bonuses increase in 'steps' occuring every 3^N turns (ie in turns 3, 9, 27, 81, 243 and 729). (Thanks to redguts on the forums for inspiring this idea.)

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  • Advanced Governments
  • Advanced Governments
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  • Freeciv proposera prochainement des types de gouvernements plus élaborés. Les paramètres seront regroupés en 3 grandes catégories: Politique, Economie et Culture. De nombreuses combinaisons seront ainsi possibles. Les bonus de gouvernement augmentent avec le temps, privilégiant le long terme plutôt que le changement de gouvernement en fonction de la situation. Les bonus augmentent par pallier, tous les 3^N tours (cad aux tours 3, 9, 27, 81, 243, 729 ...). (Merci à redguts du forum pour cette idée.) Les travaux pour son implémentation ont lieu ici PR#14763
  • Freeciv ought to have more advanced governments. Three categories: Politics, Economics and Culture. You choose one from each category, and all combinations are legal (Planned Anarchy focusing on Conquest may be odd, but no impossibility). Government bonuses increase over time, making it less and less advantageous to switch governments to suit the situation and rewarding successful long-term planning. The bonuses increase in 'steps' occuring every 3^N turns (ie in turns 3, 9, 27, 81, 243 and 729). (Thanks to redguts on the forums for inspiring this idea.)
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abstract
  • Freeciv ought to have more advanced governments. Three categories: Politics, Economics and Culture. You choose one from each category, and all combinations are legal (Planned Anarchy focusing on Conquest may be odd, but no impossibility). Government bonuses increase over time, making it less and less advantageous to switch governments to suit the situation and rewarding successful long-term planning. The bonuses increase in 'steps' occuring every 3^N turns (ie in turns 3, 9, 27, 81, 243 and 729). (Thanks to redguts on the forums for inspiring this idea.) Implementation of this particular feature (more "Government" choices), which was added to the non-free version after Civ 2, WAS being worked on in PR#14763 . That is now cancelled, per "no longer active" in FreeCiv development. So this issue, namely that "Civ 3 'government types'" was never completed, is yet another reason that it may be best --whilst preserving Civ 2 for those who prefer that style of gameplay & the low system requirements-- to just skip Civ 3 and 4, and not even fully develop a Civ 5 emulation, but get a beta version of freeciv that emulates Civ 5 (with updated graphics) to use it to morph quickly into a Civ 6-like ruleset --including the Civ 6 government types...if and only if critics & players don't pan Civ 6's government types if they're radically different from Civ 5-- instead of the difficulties of:
  • Freeciv proposera prochainement des types de gouvernements plus élaborés. Les paramètres seront regroupés en 3 grandes catégories: Politique, Economie et Culture. De nombreuses combinaisons seront ainsi possibles. Les bonus de gouvernement augmentent avec le temps, privilégiant le long terme plutôt que le changement de gouvernement en fonction de la situation. Les bonus augmentent par pallier, tous les 3^N tours (cad aux tours 3, 9, 27, 81, 243, 729 ...). (Merci à redguts du forum pour cette idée.) Les travaux pour son implémentation ont lieu ici PR#14763
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