About: Standard attack (Super Smash Flash 2)   Sponge Permalink

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A standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in performed by pressing the attack button while the character is standing. Unlike Super Smash Flash, Super Smash Flash 2 encourages better Smash physics, as such, standard attacks work similarly to the official Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Kirby's, rapid fist, continuous, or Pikachu's, headbutts continually, multi-hit attacks that opponents must often use directional influence in order to avoid.

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  • Standard attack (Super Smash Flash 2)
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  • A standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in performed by pressing the attack button while the character is standing. Unlike Super Smash Flash, Super Smash Flash 2 encourages better Smash physics, as such, standard attacks work similarly to the official Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Kirby's, rapid fist, continuous, or Pikachu's, headbutts continually, multi-hit attacks that opponents must often use directional influence in order to avoid.
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abstract
  • A standard attack, also known as a Jab, Neutral P or Neutral A, is an attack in performed by pressing the attack button while the character is standing. Unlike Super Smash Flash, Super Smash Flash 2 encourages better Smash physics, as such, standard attacks work similarly to the official Smash Bros. games. Standard attacks are typically fast, short-ranged, weak hits that are useful for starting combos or breaking opponents. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Kirby's, rapid fist, continuous, or Pikachu's, headbutts continually, multi-hit attacks that opponents must often use directional influence in order to avoid. The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. Combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling.
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