Command & Conquer was a cancelled live service for real-time strategy games in the Command & Conquer series under development by Victory Games. The first of the games that were to be included was Command & Conquer: Generals 2, originally announced as its own game during the 2011 Spike TV Video Game Awards, as a sequel to the 2003 Command & Conquer: Generals. It was supposed to utilize the Frostbite 2 engine, removing support for Windows XP and DirectX 9, as well as mods. In May 2013, a shift to the Frostbite 3 engine was announced. According to several developer interviews, the Tiberium and Red Alert universes were intended to be revisited as well.
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| - Command & Conquer was a cancelled live service for real-time strategy games in the Command & Conquer series under development by Victory Games. The first of the games that were to be included was Command & Conquer: Generals 2, originally announced as its own game during the 2011 Spike TV Video Game Awards, as a sequel to the 2003 Command & Conquer: Generals. It was supposed to utilize the Frostbite 2 engine, removing support for Windows XP and DirectX 9, as well as mods. In May 2013, a shift to the Frostbite 3 engine was announced. According to several developer interviews, the Tiberium and Red Alert universes were intended to be revisited as well.
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| - Cancelled
- --02-24
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- Frostbite 3.0
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- Windows Vista SP1 32-bit or newer
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| - Command & Conquer was a cancelled live service for real-time strategy games in the Command & Conquer series under development by Victory Games. The first of the games that were to be included was Command & Conquer: Generals 2, originally announced as its own game during the 2011 Spike TV Video Game Awards, as a sequel to the 2003 Command & Conquer: Generals. It was supposed to utilize the Frostbite 2 engine, removing support for Windows XP and DirectX 9, as well as mods. In May 2013, a shift to the Frostbite 3 engine was announced. According to several developer interviews, the Tiberium and Red Alert universes were intended to be revisited as well. After an alpha period in 2013, the beta phase was originally expected to start in the first half of 2013, but on 25 October 2013, it was postponed to November of that year, and the release to late February 2014. On 29 October 2013, it was announced that development of the game was cancelled. In an official statement, EA stated that critics from the closed alpha tests proved they were not making the game everyone was expecting. However, a Victory Games employee under the tag EA_Baelor denied that the fans' judgement was the sole factor that led to the cancellation, putting the blame on corporate politics and shenanigans.
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