About: Shockwave artillery   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This weapon is not an artillery in the lateral sense - it is a single ballistic rocket with a MIRV warhead equipped with sonic emitters. Upon calling down an artillery strike, it is launched from the GDI space command uplink and flies to the designated target. The warhead deploys upon reentering the atmosphere with a distinct sound similar to classic artilleries and multiple shockwave warheads saturate the target area, disabling electronics in vehicles and structures shutting them down temporarily as well as decimating all life in the area not protected by armor.

AttributesValues
rdfs:label
  • Shockwave artillery
rdfs:comment
  • This weapon is not an artillery in the lateral sense - it is a single ballistic rocket with a MIRV warhead equipped with sonic emitters. Upon calling down an artillery strike, it is launched from the GDI space command uplink and flies to the designated target. The warhead deploys upon reentering the atmosphere with a distinct sound similar to classic artilleries and multiple shockwave warheads saturate the target area, disabling electronics in vehicles and structures shutting them down temporarily as well as decimating all life in the area not protected by armor.
dcterms:subject
imgdesc
  • Shockwave Artillery being fired.
Cooldown
  • 180.0
dbkwik:cnc/property/wikiPageUsesTemplate
Faction
  • 20(xsd:integer)
  • 25(xsd:integer)
Produced
Name
  • Shockwave Artillery
Ability
  • Sonic Artillery shells an area for Blast and EMP damage.
Cost
  • 2000.0
abstract
  • This weapon is not an artillery in the lateral sense - it is a single ballistic rocket with a MIRV warhead equipped with sonic emitters. Upon calling down an artillery strike, it is launched from the GDI space command uplink and flies to the designated target. The warhead deploys upon reentering the atmosphere with a distinct sound similar to classic artilleries and multiple shockwave warheads saturate the target area, disabling electronics in vehicles and structures shutting them down temporarily as well as decimating all life in the area not protected by armor. Nod, realizing the effectiveness of this weapon, developed the Master computer countermeasures defensive power to restore power to all buildings and units alike in the event of such an attack. This power is deployed from the Temple of Nod upon request.
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