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Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.

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  • Force powers
  • Force Powers
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  • Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.
  • In the Star Wars Miniatures game, various character have Force powers. These are special attacks, moves or abilities, which can grant various effects or affect other characters. When using a Force power, subtract its cost in Force points from the character's total. A Force Power can not be used if the character does not have enough points.
  • Force Powers attacks benefit from General Ranged Accuracy and Force Accuracy skill mods to determine their chance of hitting (they do not benefit from General Ranged Speed, however). All powers can be used from up to 32m away, and are considered "ranged" attacks; thus, your enemies can defend against them by raising their Ranged Defense. However, other Jedi cannot block your attacks with their lightsabers. This profession requires 89 skill points to master, XX of which go towards prerequisites.
  • Some force powers may be learn, others discovered, other just used and triggered by a situation (The Exile in Knights of the Old Republic II did not knew how to suck one's force after killing powerful Jedi Master but still the force power acted without them knowing why or how). The level of discipline, background knowledge and power in the Force are factors when determine which force powers subject X may use. Another factor is the alignment; as some force powers like Force Lighting are identified with the dark side. Even so light siders have been able to use Light judgment. Universal Dark side
  • Tiring to sustain, it iss inefficient in terms of the strain caused on your Force reserves, but is nevertheless effective in the right situation. * Force Destruction - create a massive energy field and throw it in any direction. Discharged through the arm or hand, it can blast a large radius vaporizing anyone who get too near it. Even those who escape direct contact with the blast will be pushed asunder by the power's backlash. Using Force Destruction is very exhausting, requiring a great deal of focus and concentration, and can only be used a few times without requiring you to rest. * Force Drain - Force Drain refers to a spectrum of offensive Force powers, tied to the same concept, which uses the dark side of the Force to tap into the strengths of an organic target. Mastery of each
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abstract
  • Some force powers may be learn, others discovered, other just used and triggered by a situation (The Exile in Knights of the Old Republic II did not knew how to suck one's force after killing powerful Jedi Master but still the force power acted without them knowing why or how). The level of discipline, background knowledge and power in the Force are factors when determine which force powers subject X may use. Another factor is the alignment; as some force powers like Force Lighting are identified with the dark side. Even so light siders have been able to use Light judgment. Some of the Force Powers can be classified in: * Combat * Force Push * Force Throw * Force Grapple * Choke * Scream * Force Lighting/Lighting Judgment * Lightsaber related * Stun * ETC. * Alter * Water Breathing * Poisoning Resistance * Heal * Sustain life * Mind Control * Conceive identity or presence/Sith Lord Mask In Knights of the Old Republic, the force powers are divided into: Universal * Force Push * Lightsaber related * Fast run * Valor * Blaster reflection * Alter related Dark side * Scream * Choke * Force Lightning Light side * Heal * Stun Droid * etc.
  • Tiring to sustain, it iss inefficient in terms of the strain caused on your Force reserves, but is nevertheless effective in the right situation. * Force Destruction - create a massive energy field and throw it in any direction. Discharged through the arm or hand, it can blast a large radius vaporizing anyone who get too near it. Even those who escape direct contact with the blast will be pushed asunder by the power's backlash. Using Force Destruction is very exhausting, requiring a great deal of focus and concentration, and can only be used a few times without requiring you to rest. * Force Drain - Force Drain refers to a spectrum of offensive Force powers, tied to the same concept, which uses the dark side of the Force to tap into the strengths of an organic target. Mastery of each technique can scale the area of effect, sometimes dramatically, or exhaust the victims almost instantaneously. * Force Immunity - Force Immunity is the stronger version of Force Resistance. While Force Resistance offers limited protection from Force attacks for 60 seconds, Immunity renders the user virtually invulnerable to any Force powers. The user cannot be harmed or manipulated by the Force while using Force Immunity. * Precognition - The ability of foresight was perhaps universal to the Jedi or Force sensitive and was manifested in the form of Force Visions of future events, or helped the Jedi predict his opponent's movements. * Psychometry - Psychometry or telemetry was a Force power that was a mental technique of picking up impressions and traces of information about the object touched and the events that have surrounded it. This power allowed the user to view events as if they were there, including the sights, sounds, and feelings, both emotional and physical, that the wielder of the object experienced. This power was easier to use on personal objects that were used frequently. Objects that were used once or by several people often made the use of this power difficult, though it was still possible. * Force Scream - Force Scream was a Force Power used by Dark Jedi. It was a scream, of strong frustration, rage, or grief, emitted through the force. * Tapas - Tapas was a Force power that allowed its user to draw on the power of the force to remain warm in a cold environment. * Force Travel - Force Travel was a Force power which allowed a being to travel great distances instantly by creating a momentary rift in space. This power caused the user to be corrupted by the dark side, as it broke the normal rules of the Galaxy by ripping the Force asunder. This power became more difficult to use depending both on how far away the target was, as well as how familiar the Force-user was with the location.
  • Force powers were the manifestations of a Jedi, Sith, or other Force-adept's connection with the Force. According to the theory that the Force is one, the light and dark powers did not actually describe the Force, but rather, defined how an individual used it; whether to directly harm his enemies, or help himself overcome situations. Thus the aggressive or vengeful abilities inherently belonged to the dark side, while those which were healing, defensive, self-empowering, or diversionary belonged to the light side.
  • In the Star Wars Miniatures game, various character have Force powers. These are special attacks, moves or abilities, which can grant various effects or affect other characters. When using a Force power, subtract its cost in Force points from the character's total. A Force Power can not be used if the character does not have enough points.
  • Force Powers attacks benefit from General Ranged Accuracy and Force Accuracy skill mods to determine their chance of hitting (they do not benefit from General Ranged Speed, however). All powers can be used from up to 32m away, and are considered "ranged" attacks; thus, your enemies can defend against them by raising their Ranged Defense. However, other Jedi cannot block your attacks with their lightsabers. This profession requires 89 skill points to master, XX of which go towards prerequisites.
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