The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed. As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color. Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
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| - The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed. As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color. Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
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- Cannon A
- Cannon B
- Cannon C
- Cannon D
- Cannon E
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| - The Z-Canon1 (alternatively Zeta-Cannon1) is the simplest of all Program Advances to form, seeing as MegaMan starts out with the A, B, and D variants of Cannon. A C chip will allow Z-Canon1 to be formed. As with the rest of the Zeta series, Z-Canon1 allows MegaMan to utilize the chips that compose the Advance for 5 seconds. Interestingly enough, Z-Canon1 uses a blue variant on Cannon, as opposed to its usual green color. Z-Canon1 acts just like a Cannon: it hits the first enemy in front of MegaMan for 40 damage. This can be repeated as many times as you can fire in 5 seconds.
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