Compared to the rest of the Beyblade franchise, this game represents some unique ideas and concepts that were never carried on into the main Beyblade series itself. It bears more of a resemblance to Pokémon in style and is the only game within the Beyblade franchise which is a true "J-RPG" style. The player goes around the storyline collecting bits and beyblade parts while fighting enemies and progressing throught the game. Each bit-beast has its own unique attack (though some do nothing until their bits upgrade themselves) and like Pokémon certain ones also evolve when the bits reach a certain experience. Before each match, the player selects the order they wish to use each bit in, the match is done as a best 2 out of 3.
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rdfs:label
| - Jisedai Bēgoma Battle Beyblade
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rdfs:comment
| - Compared to the rest of the Beyblade franchise, this game represents some unique ideas and concepts that were never carried on into the main Beyblade series itself. It bears more of a resemblance to Pokémon in style and is the only game within the Beyblade franchise which is a true "J-RPG" style. The player goes around the storyline collecting bits and beyblade parts while fighting enemies and progressing throught the game. Each bit-beast has its own unique attack (though some do nothing until their bits upgrade themselves) and like Pokémon certain ones also evolve when the bits reach a certain experience. Before each match, the player selects the order they wish to use each bit in, the match is done as a best 2 out of 3.
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abstract
| - Compared to the rest of the Beyblade franchise, this game represents some unique ideas and concepts that were never carried on into the main Beyblade series itself. It bears more of a resemblance to Pokémon in style and is the only game within the Beyblade franchise which is a true "J-RPG" style. The player goes around the storyline collecting bits and beyblade parts while fighting enemies and progressing throught the game. Each bit-beast has its own unique attack (though some do nothing until their bits upgrade themselves) and like Pokémon certain ones also evolve when the bits reach a certain experience. Before each match, the player selects the order they wish to use each bit in, the match is done as a best 2 out of 3. During battle, a player controlled a spining top, which they viewed from head downwards on the arena. Each top had a slowly decaying spin cycle. This particular game gave much more freedom and control to the player in this style then following games allowed and it was even possible to complete the game without much adaption to playing style. The arena itself had a boundaries line, hitting the barriers too many times would weaken the barriers until they gave way, at this pioint it was possible for either you or your foe's beyblades to be knocked out of the arena, losing the round.
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