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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The idea of a creature which gets back up after it appears to be dead is quite popular in fiction (cases in point; Not Quite Dead monsters and protagonists). It makes them seem more intimidating, ensures that the hero is challenged, and in some cases keeps things more family friendly by making sure that no one actually dies. Note that these shouldn't be confused with Respawning Enemies, which can be defeated normally but are constantly being replaced by their fellows. Examples of Reviving Enemy include:

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  • Reviving Enemy
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  • The idea of a creature which gets back up after it appears to be dead is quite popular in fiction (cases in point; Not Quite Dead monsters and protagonists). It makes them seem more intimidating, ensures that the hero is challenged, and in some cases keeps things more family friendly by making sure that no one actually dies. Note that these shouldn't be confused with Respawning Enemies, which can be defeated normally but are constantly being replaced by their fellows. Examples of Reviving Enemy include:
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  • The idea of a creature which gets back up after it appears to be dead is quite popular in fiction (cases in point; Not Quite Dead monsters and protagonists). It makes them seem more intimidating, ensures that the hero is challenged, and in some cases keeps things more family friendly by making sure that no one actually dies. In Video Games, a Reviving Enemy is what happens when an enemy who is supposedly defeated is able to get back up after awhile and start fighting the player again. Defeating these enemies for real may be as simple as simply beating them a second time (expect them to Turn Red and/or go One-Winged Angel after their first knockout), or it may require use of special tactics (such as attacking them when they appear down) or using a specific weakness against them. The term "defeat" can also be taken loosely; enemies which are capable of escaping normally-permanent restraints or traps can also count. Note that these shouldn't be confused with Respawning Enemies, which can be defeated normally but are constantly being replaced by their fellows. These tend to be useful for Survival Horror games, where enemies work best when they're harder to fight off permanently (and having them coming back to life is always good for a scare), or adventure games (particularly Metroidvanias) where it justifies old areas being inhabited without needing to resort to Respawning Enemies when the player returns and obtaining the means to finish them off can be a Beef Gate of sorts. Defeating them might take the form of a Stock Video Game Puzzle where events in the plot get rid of them rather than giving the player the means to do so themselves. This might involve I Surrender, Suckers for human(oid) enemies and Deader Than Dead for supernatural ones. It often overlaps with Roaming Enemy (particularly in adventure games) so that the player can avoid them. Robotic and Undead enemies are especially prone to this. Sister trope to Attack Its Weak Point and subtrope of For Massive Damage. Contrast Respawning Enemies. If they are the sort with a specific weakness, means for defeating this sort of enemy can include an Achilles Heel (which may be a Weaksauce Weakness) or Finishing Move (particularly a Coup De Grace). Enemies which have a particular weakness but are simply invincible if it isn't exploited fall under Achilles Heel rather than this trope. Remember that the important part of this trope is that they can get back up after being taken down, not the details of how or how to prevent it. Examples of Reviving Enemy include:
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