rdfs:comment
| - Some games will try to measure how bad or good you're being, on the basis that the game is set in a moral universe. This ain't one of those games. This is one of those games where the very nature of reality is mutable, there are things out there beyond human imagining that mean us ill, and you've encountered several of them first hand. After a while, that's really going to wear on a person... "Sanity Meter in video games" is, by the way, patented by Nintendo, the publishers of Eternal Darkness. Examples of this trope include:
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abstract
| - Some games will try to measure how bad or good you're being, on the basis that the game is set in a moral universe. This ain't one of those games. This is one of those games where the very nature of reality is mutable, there are things out there beyond human imagining that mean us ill, and you've encountered several of them first hand. After a while, that's really going to wear on a person... Ergo, the Sanity Meter. Instead of measuring how good or bad you are, it measures how well you've managed to keep your mind together when facing the horrors from beyond reality's edge. Some games will actually merge the Sanity Meter and the Karma Meter, on the grounds that doing enough horrible things may either give you Post Traumatic Stress Disorder or disconnect you from the activity altogether. Either way, you'd better keep all your marbles clutched tight, 'cause it looks like Cthulhu's coming around again. "Sanity Meter in video games" is, by the way, patented by Nintendo, the publishers of Eternal Darkness. Examples of this trope include:
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