Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
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rdf:type
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rdfs:label
| - Smoke Screen
- Smoke screen
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rdfs:comment
| - Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
- |- style="background:#ffdead;" ! width="35%"|Name ! width="15%"|Level ! width="60%"|Zone |- style="background:#ffd9d9;" valign="top" |Ob (NM) | align="center" |File:Qmark.gif | Alzadaal Undersea Ruins |}
- Smoke Screen was a Bayushi Distracter technique which taught how to spread false information in order to confuse and disrupt his opponents.
- Smoke Screen is a Defensive Demon Hunter skill in Diablo III. The concept seems to be loosely based on Cloak of Shadows.
- Smoke screens are commonly deployed either by a canister (such as a grenade) or generated by a vehicle (such as a tank or a warship). Whereas smoke screens would originally have been used to hide movement from enemies' line of sight, modern technology means that they are now also available in new forms; they can screen in the infrared as well as visible spectrum of light to prevent detection by infrared sensors or viewers, and also available for vehicles is a superdense form used to prevent laser beams of enemy target designators or range finders on vehicles.
- A smoke screen is a release of smoke in order to mask the movement or location of military units such as infantry, tanks, aircraft or ships. Such a tactic was used by the Atlantis expedition to hide a Puddle Jumper from two hive ships on Talus. (SGA: "The Shrine")
- Smoke Screen is a Support Action to be featured in Medal of Honor: Warfighter. It is the Tier 1 defensive Score Chain reward for every multiplayer class.
- School: Image:Fire.png Pip Cost: 1 Accuracy: 100% Type: Image:Charm.png Description: -40% Image:Accuracy.png to all enemies. Received From: Fire Creature Feature Requirements: Required Character Level: 38 Spells:
* None Prerequisite for: Spells:
* None Can be purchased with Training Points*: No
- {| style="width:100%; background:#2a2a31; color:white; font-family:'Roboto';" |- |rowspan=4 style="width:150px;"|File:Panel.png |rowspan=4 style="width:60px;text-align:center;"|File:Panel.pngENERGYN/AKEYN/A |rowspan=4|Smoke ScreenNo description availible. |width=30% style="padding-right: 6px; border-bottom:1px solid white;"|Strength:N/A |- |style="padding-right: 6px; border-bottom:1px solid white;"|Duration:N/A |- | style="padding-right: 6px;" |Range:N/A |} |} |}
- Name(s) Pick-up Ammo capacity Volley Duration The smoke screen—and its dark eco variant the shock screen—are defensive racing weapons featured in Jak X: Combat Racing. Available only in the circuit race event, the smoke screen will expel a thick plume of smoke behind its user's race car, causing no damage of its own yet all but eliminating the vision of those who drive through it. The shock screen is identical, except the smoke is electrified and has a blue tint, delivering timed jolts of damage to opponent racers (as opposed to perpetual damage like the flame slick).
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DESCRIP
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prespellno
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Patch Link
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Range
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Energy
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Other
| - Does not interrupt casting; Can be cast on the move; Does not start cooldown until after effects expire; Can be used while under Crowd Control effects; Breaks Crowd Control effects
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CD
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Name
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Type
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DESC
| - Vanish behind a wall of smoke, becoming momentarily invisible for second.
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Info
| - *Ash throws down a smoke bomb that staggers enemies for a short duration within a radius of 10 meters. Ash becomes untargetable for 2 / 4 / 6 / 8 seconds.
**Duration is affected by Ability Duration.
**Stagger radius is affected by Ability Range.
**Stealth Damage Multipliers are applied to melee attacks. Coming into physical contact with the enemy while attacking will temporarily remove the damage bonus.
*Even though Ash is untargetable, enemies will continue to attack near his last known location, and will make attempts to retaliate when harmed.
*Does not make Ash silent. Firing an unsuppressed weapon while under the effects of Smoke Screen will still alert nearby enemies to your presence.
*Hides Ash from Security Cameras which prevents them from activating laser barriers.
*Smoke Screen will also apply to any equipped companion.
*Ash can not be knocked down or staggered during the cast animation.
*Can be cast while moving or in mid-air.
*Cannot be recast while active.
*Smoke Screen doesn't end when Ash is downed.
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Duration
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Names
| - Shock screen
- Smoke screen
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Icon
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Class
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Description
| - Drops a smoke bomb that stuns enemies and obscures their vision, rendering Ash invisible for a short time.
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Cost
| - 4(xsd:integer)
- Discipline
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Accuracy
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Trainer
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abstract
| - Power Description The following Advantages can be purchased or are built in to this power: * Ranged * Double Damage * Armor Piercing * Yes Solvent (this power can be powered-up as part of a solvent package) * Seeker * Multi-Attack * Works in Melee * Area Effect Standard: (Cost: ) Description Superior: (Cost: ) Description Supreme: (Cost: ) Description Ultimate: (Cost: ) Description Special Notes:
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