About: Four-Corners   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Four-Corners is an official skirmish map from Supreme Commander. Each landmass has just seven mass deposits. On the plus side each land side is very easy to defend thanks to the small size of the islands and the predictable avenues of attack. The small size of the map implies naval domination with prodigious air support is enough to win the game. Aeon have the big advantage with their hovering tanks but the other factions are not completely outclassed provided they can secure their island from harassment.

AttributesValues
rdfs:label
  • Four-Corners
rdfs:comment
  • Four-Corners is an official skirmish map from Supreme Commander. Each landmass has just seven mass deposits. On the plus side each land side is very easy to defend thanks to the small size of the islands and the predictable avenues of attack. The small size of the map implies naval domination with prodigious air support is enough to win the game. Aeon have the big advantage with their hovering tanks but the other factions are not completely outclassed provided they can secure their island from harassment.
Version
  • 3(xsd:integer)
dbkwik:supcom/prop...iPageUsesTemplate
Name
  • Four-Corners
Type
  • skirmish
MapCode
  • SCMP_039
MaxPlayers
  • 4(xsd:integer)
Description
  • A former UEF naval testing ground, the UEF used to set up targets on land and bombard them with a variety of vessels. The facilities have long since been abandoned, but the wealth of data and ruined units has drawn Commanders from each faction.
Source
  • Supreme Commander official
Size
  • 5(xsd:integer)
abstract
  • Four-Corners is an official skirmish map from Supreme Commander. Each landmass has just seven mass deposits. On the plus side each land side is very easy to defend thanks to the small size of the islands and the predictable avenues of attack. The small size of the map implies naval domination with prodigious air support is enough to win the game. Aeon have the big advantage with their hovering tanks but the other factions are not completely outclassed provided they can secure their island from harassment. Against non-cheating AI in a 4-player game, at least one AI faction will fail to reclaim the wreckage at the front of the island and consequently will progress no further than T1 because of the AI's reluctance to deficit-spend on mass. Checking the score should make it obvious which AI faction that is (generally not Aeon). Turtling up to T4 experimentals to win the game might prolong the session to 1 1/2 hours maximum.
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