rdfs:comment
| - Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be brutally short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to other areas is accomplished primarily by taxi, although various restrictions and other modes of travel also exist, such as requiring a visa, or bypassing the visa check with use of a helicopter.
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abstract
| - Shadowrun offers the player an open style of gameplay, where one controls the main character, Joshua, in third person perspective during both exploration and combat. Battles are real time, and although of varying difficulty, tend to be brutally short. Initially, the player is restricted to a single area of the game, but shortly gains access to almost all other areas. Access to other areas is accomplished primarily by taxi, although various restrictions and other modes of travel also exist, such as requiring a visa, or bypassing the visa check with use of a helicopter. As in most console RPG videogames, the characters' skills and attributes can be improved. However, Shadowrun uses a unique "Karma" system, which allows full character customization. Karma, roughly equivalent to experience, is earned for successfully completing a run, killing enough enemies, or advancing the game's plot. Karma is then spent on specific stats as determined by the player. To earn money and Karma, the player must participate in shadowruns, illegal jobs provided by pseudo-anonymous contractors, which are, within the legal boundaries of their work, to be referred to simply as Mr. Johnsons. Mr. Johnsons usually are corporate liaisons, who want their bosses' dirty work done without compromising them. All Mr. Johnsons work in backroom booths in different clubs and bars through the city. The jobs they offer are randomly generated, and range from simple courier jobs to infiltrating a corporate headquarters and rescuing a client. Different Mr. Johnsons have varying levels of difficulty and pay for their jobs, which can be influenced by the player's negotiation statistic. At the start of the game, the player can choose for Joshua to be either a samurai, a decker, or a shaman. These only determine Joshua's beginning statistics and equipment; samurai begin focused on combat, deckers on use of the Matrix and electronics, and shamans on the use of magic. Over the course of the game, the player may choose to continue to focus on one particular skill or set of skills, or branch out into all other areas, although only shaman and allied mages can use magic. To help the player make things easier during hard shadowruns, Joshua can also recruit other characters to help him in his shadowruns. These are called shadowrunners, and can also be customized at the player's wishes. The price of hiring a shadowrunner depends on the duration of the contract, as well as the runner's attitude toward the player. The player can only directly control one character at a time; other characters (including Joshua) are controlled by the computer's AI. The primary method of combat in Shadowrun is the use of firearms, although magic plays a significant role in combat in both an offensive and defensive capacity. Shadowrun keeps track of ammunition; if a character runs out they may have to resort to melee. The use of magic, on the other hand, is kept in check by damaging the player for casting high-level spells: the player can mitigate or even eliminate this through the use of items, or by reducing the success chance and/or power of the spell. A variety of shops exist throughout the game, providing guns and modifications, cyberware implants, spells and spell upgrades, cyberdecks and utilities, and other miscellaneous items. In addition to the numerous shops in the game, the player can collect a variety of contacts who provide the player with information, services, or (frequently illegal) goods.
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