Chibi-Robo! (ちびロボ!?, lit. "Mini-Robo!"), fully titled Chibi-Robo! Plug Into Adventure!, is a platform-adventure video game for the Nintendo GameCube developed by Skip Ltd. and published by Nintendo. The game was first released in Japan in 2005, and then released in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.
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| - Chibi-Robo! (ちびロボ!?, lit. "Mini-Robo!"), fully titled Chibi-Robo! Plug Into Adventure!, is a platform-adventure video game for the Nintendo GameCube developed by Skip Ltd. and published by Nintendo. The game was first released in Japan in 2005, and then released in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production.
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Platform
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Series
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Genre
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Ratings
| - E10+ for Everyone 10 and up
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Caption
| - North American GameCube cover art
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Title
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Released
| - GameCube
- --06-23
- --05-26
- US Feburary 8, 2006
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Developer
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Publisher
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Designer
| - Hiroshi Suzuki
- Kensuke Tanabe
- Hiroshi Moriyama
- Kenichi Nishi
- Sayoko Yokote
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abstract
| - Chibi-Robo! (ちびロボ!?, lit. "Mini-Robo!"), fully titled Chibi-Robo! Plug Into Adventure!, is a platform-adventure video game for the Nintendo GameCube developed by Skip Ltd. and published by Nintendo. The game was first released in Japan in 2005, and then released in North America and Europe the following year. Originally conceived as a point-and-click adventure game, it was put on developmental hold until Nintendo producer Shigeru Miyamoto gained interest in the title and overhauled its production. The player takes on the role of the eponymous character, Chibi-Robo, a 10-centimeter-tall robot owned by the Sanderson family. Gameplay revolves around navigating a household and collecting "Happy Points". These points are accumulated by completing various tasks from housework to helping solve the dilemmas of the Sanderson family and the numerous living toys that inhabit their household. Every action by the game's battery-powered protagonist consumes energy, requiring the player to recharge using the home's electrical outlets.
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