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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Atuty Synów Łaski (PSCS4)
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  • Commanding Spellcasting [General, Wizard, Faction-Dependent] You enhance your compulsion spells with the strength of true authority. Prerequisite: Membership in the Harmonium or Sons of Mercy. Spell Focus (Enchantment). Benefit: Add +2 to the DC for all saving throws against spells with the compulsion type. This bonus stacks with Spell Focus and Greater Spell Focus. Helping Hand [General, Faction-Dependent] Joint Operation [General, Fighter, Faction-Dependent] Know the Guilty Heart [General, Faction-Dependent] Merciful Strike [General, Fighter, Faction-Dependent]
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abstract
  • Commanding Spellcasting [General, Wizard, Faction-Dependent] You enhance your compulsion spells with the strength of true authority. Prerequisite: Membership in the Harmonium or Sons of Mercy. Spell Focus (Enchantment). Benefit: Add +2 to the DC for all saving throws against spells with the compulsion type. This bonus stacks with Spell Focus and Greater Spell Focus. Helping Hand [General, Faction-Dependent] For whatever reasons, you have devoted your life to helping others in need. Your dedication and the quality of your cause can be felt by all those you help. Prerequisite: Membership in the Bleak Cabal or Ring Givers or Sons of Mercy. Heal 6 ranks, base Will save bonus +3. Benefit: You gain a +1 bonus to Heal checks and cast spells of the healing subschool at +1 caster level. In addition, your class level is considered to be one level higher for class abilities such as lay on hands and wholeness of body. Joint Operation [General, Fighter, Faction-Dependent] Though on your own you may have difficulty with adversaries that are fleet of foot, your training with fellow faction members makes it difficult to evade you when you are working as a team. Prerequisite: Membership in the Harmonium or Sons of Mercy. Combat Expertise, base attack bonus +6. Benefit: When you and another character threaten the same opponent from opposite borders or corners, you are both considered to be flanking that opponent and the target loses any Dexterity bonus to AC even if it has an ability that would typically deny prevent this, such as Uncanny Dodge or Hive Mind. Know the Guilty Heart [General, Faction-Dependent] Many Martyrs have kept the Mercykiller talent for discerning between truth and deception, and some can literally hear the guilt buried in even the darkest of hearts. Prerequisite: Membership in the Sons of Mercy. Sense Motive 12 ranks. Benefit: You gain the ability to hear guilty consciences in the words of others. If you succeed at a Sense Motive check with a -5 penalty against a target’s Bluff check you can hear whispers of the dark deeds that weigh on their mind. The target doesn’t actually say anything different; you merely hear the underlying guilt as a soft voice while they speak. This ability only reveals the crimes that the subject believes to be wrong; an extreme Anarchist would not necessarily reveal horrible acts committed as part of the revolution because they believe them to be just acts, but most evil individuals would reveal their crimes because they know them to be wrong and for whatever reason simply don’t care. Merciful Strike [General, Fighter, Faction-Dependent] You are capable of putting your very soul into a single strike in order to subdue your opponent. Prerequisite: Membership in the Sons of Mercy. Combat Expertise, Improved Disarm, base attack bonus +8, smite ability. Benefit: You may use one of your smite attacks to make a blow capable of incapacitating a target immediately. You do not gain the normal benefits of a smite attack. If the attack hits, the target must make a Fortitude save (DC 10 + damage dealt) or be knocked unconscious for 1d6 minutes. This effect does not work on creatures immune to nonlethal damage, such as constructs and undead. If the attack misses, the ability is wasted. If you or your companions then kill the incapacitated character, you lose this ability for a week. Purity of Form [General, Faction-Dependent] Most Martyrs share a common animosity toward all forms of undead and strive to protect themselves from falling to such unnatural and vile creatures. Prerequisite: Membership in the Sons of Mercy. Great Fortitude, any good alignment. Benefit: You gain a +2 bonus on saving throws against the special abilities of undead creatures and against spells that use negative energy. These bonuses overlap (do not stack); for instance, you only gain a +2 bonus from this feat against the energy draining ability of undead. In addition, you cannot be made undead by any means short of divine intervention; you are immune to the create spawn special ability possessed by some undead creatures, cannot be turned into a vampire, and cannot have your body transformed into an undead abomination. Purity of Spirit [General, Faction-Dependent] Martyrs with true hearts have less to fear from the powers of vile fiends, as their very spirits can shrug them off as the abhorrent sorcery they are. Prerequisite: Membership in the Sons of Mercy. Iron Will, any good alignment. Benefit: You gain a +2 bonus on saving throws against the special abilities of evil outsiders and any evil spells. These bonuses overlap (do not stack); for instance, you only gain a +2 bonus from this feat against an unholy blight spell cast by a fiend. Unit Tactics [General, Fighter, Faction-Dependent] Your faction has heavily emphasized safety and teamwork in the heat of battle and you know how to take advantage of the shared training you have with your comrades. Prerequisite: Membership in the Harmonium or the Sons of Mercy. Base attack bonus +3. Benefit: You gain a cumulative +1 circumstance bonus to attack rolls and AC against a target for every character with this feat (including yourself) threatening it. Thus, if three individuals with this feat were threatening the same target all three characters would gain a +3 to attack and AC against that opponent. You do not gain any bonuses or count towards granting other characters bonuses if you are immobilized. Kategoria:PSCS4
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