About: GCN DK Mountain   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

At the start of the lap, the player goes up a hill and is launched to the peak of the mountain by a Cannon. After that the player starts going back down the mountain. They take a right and may use the ramps to do a trick. After this the player is riding down a big half-pipe with boulders acting as obstacles. Thereare many curves that may lead to knocking into sides or even falling off the mountain. However, on the last turn, it is possible to speed over the gap and skip a whole curve. After this the player finally goes over a rickety, unsided bridge and starts the next lap. There is a shortcut where the rocks fall, you drift right over the gap and land on the other side. It isn't that hard.

AttributesValues
rdfs:label
  • GCN DK Mountain
rdfs:comment
  • At the start of the lap, the player goes up a hill and is launched to the peak of the mountain by a Cannon. After that the player starts going back down the mountain. They take a right and may use the ramps to do a trick. After this the player is riding down a big half-pipe with boulders acting as obstacles. Thereare many curves that may lead to knocking into sides or even falling off the mountain. However, on the last turn, it is possible to speed over the gap and skip a whole curve. After this the player finally goes over a rickety, unsided bridge and starts the next lap. There is a shortcut where the rocks fall, you drift right over the gap and land on the other side. It isn't that hard.
dcterms:subject
abstract
  • At the start of the lap, the player goes up a hill and is launched to the peak of the mountain by a Cannon. After that the player starts going back down the mountain. They take a right and may use the ramps to do a trick. After this the player is riding down a big half-pipe with boulders acting as obstacles. Thereare many curves that may lead to knocking into sides or even falling off the mountain. However, on the last turn, it is possible to speed over the gap and skip a whole curve. After this the player finally goes over a rickety, unsided bridge and starts the next lap. There is a shortcut where the rocks fall, you drift right over the gap and land on the other side. It isn't that hard.
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