About: Valhalla Cave   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Is the third dungeon in the Hall of Gales. It is a cave dungeon. it is situated at the very end of the Hall of Gales. To get there the player must navigate his/her pikmin group through an arial maze of passages. These passages are home to several Pistol Mechmans and these can be very quick to attack and are equally hard to avoid. Pikmin will also easily fall off these passages. At the very end there is a place where there is a ladder that must be constructed to get up to this dungeons entrance. This can only be built by electric pikmin. Once all of he pikmin are at the top, jump into this cave's entrance immediately. The Flat-Out Disappointed is right next to the hole, but this should be gone after later. As soon as the player reaches the top it will attract the attention of the three grea

AttributesValues
rdfs:label
  • Valhalla Cave
rdfs:comment
  • Is the third dungeon in the Hall of Gales. It is a cave dungeon. it is situated at the very end of the Hall of Gales. To get there the player must navigate his/her pikmin group through an arial maze of passages. These passages are home to several Pistol Mechmans and these can be very quick to attack and are equally hard to avoid. Pikmin will also easily fall off these passages. At the very end there is a place where there is a ladder that must be constructed to get up to this dungeons entrance. This can only be built by electric pikmin. Once all of he pikmin are at the top, jump into this cave's entrance immediately. The Flat-Out Disappointed is right next to the hole, but this should be gone after later. As soon as the player reaches the top it will attract the attention of the three grea
dcterms:subject
dbkwik:pikmin-fano...iPageUsesTemplate
dbkwik:pikminfanon...iPageUsesTemplate
abstract
  • Is the third dungeon in the Hall of Gales. It is a cave dungeon. it is situated at the very end of the Hall of Gales. To get there the player must navigate his/her pikmin group through an arial maze of passages. These passages are home to several Pistol Mechmans and these can be very quick to attack and are equally hard to avoid. Pikmin will also easily fall off these passages. At the very end there is a place where there is a ladder that must be constructed to get up to this dungeons entrance. This can only be built by electric pikmin. Once all of he pikmin are at the top, jump into this cave's entrance immediately. The Flat-Out Disappointed is right next to the hole, but this should be gone after later. As soon as the player reaches the top it will attract the attention of the three greater scarpanids flying off in the distance. These will begin flying about the area as they see your pikmin, causing mayhem and destruction. The player should come back to the area afterwards to collect the cargo and then quickly bring it back to the Dolphin. The inside of this cave is very unique. It is very, very light and is apparently high in the air. The ground here resembles an aurora and the paths branch off from one another to an amazing degree. The music in this area is very similar to this. This dungeon changes dramatically every time it is entered. It has a new boss at its end and is a tough cave.
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