About: RR3 Wiki:Upgrades Section (Classic Version)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

There is a long standing problem with PR values, they change (+/-0.1) depending on the order the upgrade is performed in, therefore if there is a 0.1 difference there is no need to change the table. You can read Admin Kuzz's explanation here: User_blog:Kuzz/The_Pulse_-_Week_4/2015#Performance_ratings and the comments :) One explanation was posted by :208.184.33.66

AttributesValues
rdfs:label
  • RR3 Wiki:Upgrades Section (Classic Version)
rdfs:comment
  • There is a long standing problem with PR values, they change (+/-0.1) depending on the order the upgrade is performed in, therefore if there is a 0.1 difference there is no need to change the table. You can read Admin Kuzz's explanation here: User_blog:Kuzz/The_Pulse_-_Week_4/2015#Performance_ratings and the comments :) One explanation was posted by :208.184.33.66
dbkwik:rr3/property/wikiPageUsesTemplate
abstract
  • There is a long standing problem with PR values, they change (+/-0.1) depending on the order the upgrade is performed in, therefore if there is a 0.1 difference there is no need to change the table. You can read Admin Kuzz's explanation here: User_blog:Kuzz/The_Pulse_-_Week_4/2015#Performance_ratings and the comments :) One explanation was posted by :208.184.33.66 208.184.33.66 wrote:I think that the underlying issue with the numbers is that the game actually calculates them to a further decimal place than it shows on the screen (think about how the distance works in endurance races, for example, where during the race you see your distance to two decimal places but the reward rounds it to the next lowest 10th of a mile/km). Anyway, I think what happens is, for example, the game may assign a .44 PR rating to a particular upgrade. If your current PR before that upgrade is added is a whole number (or, perhaps a whole number plus a tenth, depending on how it deals with rounding of .5), the game will show that the impact of the increase will be .4. However, if you have anything higher hat has not already been rounded up in the PR, the game will show at that point that the marginal impact of the upgrade is .5.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software