About: Heal efficiency   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value. Additionally, Monk spells can benefit from Divine Favor (especially fast-recharging spells); however this effect is separate and variable and thus has not been added to the values below.

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  • Heal efficiency
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  • The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value. Additionally, Monk spells can benefit from Divine Favor (especially fast-recharging spells); however this effect is separate and variable and thus has not been added to the values below.
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dbkwik:guildwars/p...iPageUsesTemplate
abstract
  • The charts below demonstrate the healing efficiency of different skills compared to each other in three different ways: by Energy Cost, by Activation Time, and by Recharge Time. A higher number indicates a higher efficiency. Please note that multiple-target heals are only listed when healing one target, and also variable "heals" such as life stealing skills are assumed maximum value. Additionally, Monk spells can benefit from Divine Favor (especially fast-recharging spells); however this effect is separate and variable and thus has not been added to the values below.
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