Level: Sword 7 Spell Resistance: yes The wielder leaps back, and charges energy into the blade of the sword. They then make a dive bomb towards the group and release a devastating blow. As a standard action, Opponents within a 20 by 20 foot cube placed in front of the attacker must make a Reflex save DC: 16+STR mod to halve damage. This deals normal damage as well as 1d6 damage per level (Max 20d6). Creatures that fail their save are also knocked prone.
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