abstract
| - A nature elemental was a creature summoned by a special priest spell for a single purpose: to return an area of land or water to its natural state, i.e., before it was touched by any form of humanoid civilization. When summoned, they began converting the area designated by the caster and continued for 24 hours or until a circular area of radius one mile (1.6 kilometers) had been cleansed, whichever came first. Fundamentally, a nature elemental was composed of Air, Earth, Fire, Water, and spirit or life. If the caster was of sufficient level, then the spirit portion came from his or her deity, otherwise, the caster's spirit was used in the summoning and departed the Prime Material Plane with the nature elemental when the spell concluded, leaving the caster's lifeless body behind. This summoned creature did not have free will, nor was it controllable. It performed the job for which it was conjured, relentlessly and without emotion, destroying all vestiges of civilization, including humanoid life, in its path and then dissipated. If any beings were foolish enough to attack it, it would defend itself and return the attack, but could not be lured away from its designated task.
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