About: Ink or Swim   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

After the game is initiated, the players are randomly assigned a turn order, and the turns cycle in that order. During the game, a cannon is placed on the ground which the players, holding buckets, surround. When it is the players turn, they have the option to activate the cannon or pass. If they activate the cannon, which is done by pressing the action button with a fish on it in the bottom right corner of the screen, either one to three fish are shot into the players bucket, or a squid is shot out, which causes the player to lose two or three fish. If the player receives fish, they may continue their turn. If they receive a squid, their turn is over and the following player goes next. Alternatively, if the player decides to pass by pressing the arrow action below the fish action button,

AttributesValues
rdfs:label
  • Ink or Swim
rdfs:comment
  • After the game is initiated, the players are randomly assigned a turn order, and the turns cycle in that order. During the game, a cannon is placed on the ground which the players, holding buckets, surround. When it is the players turn, they have the option to activate the cannon or pass. If they activate the cannon, which is done by pressing the action button with a fish on it in the bottom right corner of the screen, either one to three fish are shot into the players bucket, or a squid is shot out, which causes the player to lose two or three fish. If the player receives fish, they may continue their turn. If they receive a squid, their turn is over and the following player goes next. Alternatively, if the player decides to pass by pressing the arrow action below the fish action button,
dcterms:subject
dbkwik:club-pengui...iPageUsesTemplate
dbkwik:clubpenguin...iPageUsesTemplate
Fr
  • Gare au poulpe
Pt
  • Tinta ou água/Tinta ou Nada
ES
  • Tinta o nado
es-d
  • ¡Reúne pescado, pero no agarres un calamar de tinta!
fr-d
  • Collecte les poissons, mais évite les poulpes et leur encre !
pt-d
  • Pegue os peixes, mas evite as lulas que soltam tinta!
abstract
  • After the game is initiated, the players are randomly assigned a turn order, and the turns cycle in that order. During the game, a cannon is placed on the ground which the players, holding buckets, surround. When it is the players turn, they have the option to activate the cannon or pass. If they activate the cannon, which is done by pressing the action button with a fish on it in the bottom right corner of the screen, either one to three fish are shot into the players bucket, or a squid is shot out, which causes the player to lose two or three fish. If the player receives fish, they may continue their turn. If they receive a squid, their turn is over and the following player goes next. Alternatively, if the player decides to pass by pressing the arrow action below the fish action button, it goes to the next players turn. Players also have a time limit of 10 seconds to choose their action, if they do not decide by then, they automatically activate the cannon. The cannon can be activated up to 35 times, and every time it is used, a meter on the top of the screen depletes. If a player passes, it does not deplete. After it is shot 35 times, the game ends, and whoever has the most fish at the end wins. The winner receives 25 coins and 5 Rockhopper XP, second place is 15 coins and 4 XP, third place is 10 coins and 3 XP, and fourth place is 5 coins and 2 XP.
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