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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Clothing
  • Clothing
  • CLOTHING
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  • Dress your Webkinz for success! Our amazing line of plush pet clothing is sure to have something that’s just perfect for your pet! From a sporty hoodie to an angel dress, we’ve got your W-Shop favorites and all-new KinzStyle exclusives! Each piece comes with a Feature Code that unlocks a visit to the KinzStyle Shop to buy a super special piece of clothing for your pet in Webkinz World not found anywhere else! It’s time to get runway ready, so pick up a whole closet full of new outfits today!
  • Armour and clothing provides protection from the cold and attacks. With better protection from cold a character will go from "sweating a lot" to "freezing" slower. The table below describes the protection provided by armour/clothing of various materials. Some clothing can be made from hides collected by the player, while others must be traded for.
  • Clothing is created by weavers from wool and hides. Some items of clothing are required to level up to level 2 and level 3. (See weaver guide for specifics on materials needed to make clothing) * Clothes do not wear out. However, many higher level players tend to move to colonies, making room for new players, so the weaver typically still has work. * New clothes get coded in the game once in a while. * The colors of garments are chosen by the buyer when they click on 'use' and place them in their wardrobe. It cannot be changed after that (or sold).
  • There are many choices of clothes the player can dress Jimmy in. They don't have much effect on gameplay, but some clothes can affect how the other characters interact with him during free roam as well as the ability for authority to see him after he breaks the rules.
  • Clothing generally refers either magical or non-magical forms of clothing which do not confer a armor bonus (unless it's an enchantment) but are still worn in the same armor slot. High-Dexterity based characters will prefer magical clothing over light armor as this maximises their dexterity-modifer for AC. Arcane spellcasters are free from any risk of spell failure in clothing.
  • How do you wear your wearcomp?
  • The Telltale Shop sells two variations of a baseball cap with the flaming Max logo on the front. You can choose between the red logo on black or white and red logo on green. The shop sells them for $15.99 each.
  • See Also: WEAR
  • Clothing is a new SurvivalCraft feature that was added in version 1.26. It is essential since version 1.26, as you cannot survive the cold without it. When you first start a new world, you will have tattered clothes, salmon socks and leather sandals. After a respawn, however, you will only be wearing boxers.
  • Head:Bronze Helmet Chest:Bronze Chestplate Legs:Bronze Leg gauntlets Feet:Bronze Foot Armor Hands:Bronze Hand Armor
  • Clothing generally refers either magical or non-magical forms of clothing which do not confer a armor bonus but are worn in the same armor slot. High-Dexterity based characters will prefer magical clothing over light armor as this maximises their dexterity-modifer for AC.
  • thumb|300px CLOTHING — магазин одежды в игре Grand Theft Auto: San Andreas, расположенный в Маркете, Лос-Сантос, штат Сан-Андреас. Расположен в здании ресторана RESTAURANT. Заведение недоступно игроку и не играет никакой роли в сюжетной линии. Категория:Места Категория:Места в GTA San Andreas Категория:Места в городе Лос-Сантос Категория:Бизнес Категория:Бизнес в GTA San Andreas Категория:Магазины
  • In hot weather, clothing can be a necessary comfort. In winter, it can be vital. Clothing protects from the elements, and, importantly, biting zombies and insects. Clothing also provides comfort, confidence and camouflage.
  • This outfit includes a shirt with buttons, a skirt or pants with a drawstring, shoes, and perhaps a cap or hat. It may also include a belt or a leather or cloth apron for carrying tools.
  • Marty McFly's clothing proved to be an endless source of embarrassment for him during his adventures, in spite of Doc Brown's attempts to be prepared. They generally had three options when they traveled from one time period to another: they purchased and changed clothes after arriving in a new time period, they tried to find appropriate clothes for their destination before traveling, or they neglected to change clothes and just endured the awkwardness of attracting attention.
  • Clothing can be purchased from different clothing retailers all around Chicago. All purchasable outfits in the game are a pallet swap of the original outfit Aiden wears, with slight alterations in some cases. They don't affect gameplay and are purely cosmetic. There are also multiple outfits that serve as version-exclusive, depending on which edition of the game was preordered. For a list of outfits in Watch Dogs, see here.
  • Items worn on your character. Wearable Containers could be classified as clothing, but have their own category. Most clothing is in one of two categories: wearable by the humanoid species, or wearable by Wookiees or Ithorians. Armor can also be worn, but replaces clothing for most parts of the body. Artisans have a basic ability to craft clothing, with the simplest of designs and colors to choose from, but requiring only generic resources. Tailors provide for most of the clothing needs of the galaxy. More complex clothes require more specific resources and may also require clothing components.
  • Clothing refers to any number of items that can be used to increase your statistics. For instance, gloves may often be used to increase your dexterity and boots may increase your speed. However, some types can decrease your stats, particularly HPs.
  • Clothing only covers — pun intended — those items which can be given as a . This then excludes items such as leather armor as well as and jewellery, for the purpose of this topic. This topic might be more aptly named clothing accessories, as that is pretty much all that is available. Articles of clothing can be purchased from many merchants including the Peddler on Merchant Street in the Temple Quarter and the Merchant who moves between the Marketplace and the Alley along the Walls in the Trade Quarter.
  • File:Anonimitymask.jpg Anonymity masks, when crafted, can be named. Equipping the mask will change your speech, emote, and moused-over name to whatever you named the mask, and can effectively disguise you. However, did does not work on attack and looting emotes. It can also be dyed.
  • Clothing is a category of items featured in The Last Stand: Union City and The Last Stand: Dead Zone.
  • Clothing generally refers to costume pieces that can be used to remodel armor, giving it a custom look. Fancy party outfits, seasonal outfits, special headgear, and even wedding outfits can be acquired. There are a wide variety of options for players, including wearing opposing faction clothing. Some clothing can be purchased from vendors, some special event items are available during specific events (such as Solorius and Harvest Revel), and other outfits can only be purchased with real money from the AION Online Store (such as the Wedding Dress/Tuxedo).
  • Clothing is a series on all types of wearables and wearable slots. currently included Catagories in this section are; * I_clothing (Normal jumpsuits) * E_clothing (Things to wear over your normal clothes, like armour and space suits) * Gloves * Shoes * Head * Eyes * Headset
  • The bottom of a man's pants must be no higher than 3 inches from the ground and no lower than 1 inch.
  • Wizards have a general clothing style. They usually wear robes.
  • There are lots of clothes that you can get in Dizzywood. Some clothes can only be obtained by winning games or secret missions like the Onakasi Treasure Room, but many can be bought in different Clothing Stores located throughout the world. You can have one top and one pants dressed at the same time. You can also wear a piece of headwear like sunglasses (see article Headwear for those items). There are usually new clothes at the stores every two weeks or month.
  • Clothing consists of all the tradable items purchased at a tailor. It is probably the most distinguishing difference between players' characters. Clothing is often the first thing a new player purchases. There are no limits to how much clothing a pirate can carry on them at a time. Depending on the labor and commodities required to make a product, it will decay at different rates. There are also various clothing items which are awarded for achieving particular navy ranks.
  • In PvP, players are required to wear a uniform that will make their faction association and general build design easily recognizable.
  • Clothing is defined in Club Penguin Rewritten as any item that can be worn by a player and appear in-game and on their player card. There are nine categories of clothing including Pins/Flags and Backgrounds. The other seven categories are: head items, face items, neck items, body items, hand items, feet items, and colors. A player can wear one item from each category at a time.
  • These Shirts were introduced as rewards for the Style Maven, and they can't be purchased. The Style Maven achievement was introduced on October 14th, 2010. Each ribbon requires a certain number of Clothing to be purchased In January 2011, these shirts were made available in the market and could be purchased for each.
  • File:Clothing Type.gif Clothing is a type of armor. It is naturally equipped by Commoners, Hunters, Martial Artists, Merchants, Thieves and Witch Doctors (Aeria only). Other jobs must sub the skill Equip Clothes from the Thief passive skill set. Clothing has medium physical defense. Additionally hat gives a HP bonus, shoes and gloves gives evasion bonus, and body and trousers gives attack speed bonus. Wearing a full set of Clothing with double gold stat bonuses grants increased attack speed.
  • Clothing refers to any number of items that can be used to increase your skills beyond what is physically possible. For instance, gloves may often be used to increase your dexterity and boots may increase your speed, while fish scales sown into a shirt help you to respire underwater.
  • Clothing refers to fiber and textile material worn on the body. This can refer to shirts, hats, pants, shoes, and gloves in addition to all sorts of accessories.
  • Clothing is the term for item that can be equipped. Some clothing has power boost bonuses that increases the speed of incoming flow. Most clothing sets require a certain level to equip.
  • Clothing was first implemented into Wild Warfare on June 19, 2014 with version 43. Wearing it has no impact whatsoever on gameplay or performance, and is existent solely for appearance. Currently, it can only be obtained via Item Crates.
  • All starting clothing and additional color variations can be bought from the mirror cloud mercer vendor in every city for 10,000 ryou. The player may also purchase additional items available from the start of the game that cost 100,000 ryou each along with additional variations of the starting clothing
  • In Club Penguin, items can be obtained in a variety of ways. Most can be bought in a catalog, but others are sometimes given away for free during parties, or can be unlocked from the Treasure Book with a code, along with other methods. Most clothes can only be worn by members. Items from the Treasure Book are unique in that they never require membership to be worn. Clothes can be accessed through a Player Card. Clicking them in the inventory places them on the player's penguin, and clicking an item worn on the penguin takes it off.
  • In addition to armor, the Warden and party members can also wear cloth chestpieces. It can be found as a loot or on some new party members. While clothing does not offer armor protection in the typical sense, it makes up for this by not increasing the fatigue. Clothing is not tiered; and as such, there are no multipliers involved.
  • Clothing is an item that is created through the appearance window. Each clothing type has its own tab through which changes can be made. Textures can be applied to clothing easily. Most clothing looks "painted" on the avatar because clothing is really just a texture and shape change applied to the avatar's mesh by layering the textures on top of each other and "baking" them together into one complete texture which is then applied to the avatar. The only clothing item that is its own separate mesh is the skirt.
  • Clothing was introduced with the Avatar Overhaul on October 17th, 2009 and can be used to customize your character’s appearance. Players can acquire different articles of clothing by either looting them in the Inner City or by purchasing them in the marketplace. There are five different types of clothing currently available. There are several equipment slots for different types of clothing: * Shirts * Pants * Coat * Hat * Mask
  • One of the notable features in Habbo is the ability to choose from many options of clothing, hairstyles, accessories, and colours to create a unique avatar. Throughout its history, there were very limited clothing styles and colours to choose from, but many updates saw the addition of more items. Purchasing HC allows players to choose additional styles and colours.
  • The simple guideline is that if it was in existence/use between the Victorian era and WWI, then it is fair game in the world of Doramraz. Use your own judgment and research. Clothing designed for utility (that is work, and the poorer folks) should reflect WWI era. The richer you get the more Victorian things are.
  • Physically, clothing serves many purposes: it can serve as protection from weather, and can enhance safety during hazardous activities such as hiking and cooking. It protects the wearer from rough surfaces, rash-causing plants, insect bites, splinters, thorns and prickles by providing a barrier between the skin and the environment. Clothes can insulate against cold or hot conditions. Further, they can provide a hygienic barrier, keeping infectious and toxic materials away from the body. Clothing also provides protection from harmful UV radiation.
  • Clothing refers to the variety of items worn by beings for various reasons, such as protection from environmental factors, personal comfort, modesty and safety or for cultural and religious meanings. Clothing is often heavily influenced by cultural factors and comes in a great variety of styles, ranging from plain and practical to elaborate and artistic designs.
  • Clothing provides protection from the ambient temperature and outdoor wind chill by adding a "Clothing Bonus" and a "Clothing Windchill Bonus". The "Clothing Bonus" is a constant effect and will increase the "Feels Like" temperature at all times so long as the player has the clothing equipped. The "Clothing Windchill Bonus" is only effective when the player is sustaining a temperature drop from windchill and acts to negate it. The bonuses are added to the true temperature (ambient temp. + wind chill) and are displayed by the "Feels Like" temperature.
  • The shops in Blinx: The Time Sweeper offer an array of outfits for Blinx when he gets bore Screen shot 2013-09-25 at 6.54.27 PM.png Screen shot 2013-09-25 at 6.54.23 PM.png Screen shot 2013-09-25 at 6.54.06 PM.png Screen shot 2013-09-25 at 6.54.10 PM.png Screen shot 2013-09-25 at 6.54.14 PM.png Screen shot 2013-09-25 at 6.54.19 PM.png Screen shot 2013-09-25 at 6.54.01 PM.png Screen shot 2013-09-25 at 6.53.58 PM.png Screen shot 2013-09-25 at 6.49.59 PM.png Screen shot 2013-09-25 at 6.51.25 PM1.png d with his regular clothes, If you have the money and the time, you can create ensembles of clothing and sweepers!
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