About: Point Defense   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Point defense is the practice of actively defending a single ship against attack from a specific vector, as opposed to fleet defense, which seeks to defend all friendly ships in the vicinity, or area defense, which intends to counter all threats in a given area. The most common expression of point defense in Nova is an automated, turreted weapon system that tracks and attempts to destroy incoming fighters and missiles. Examples of point defense systems include: * Storm chaingun * Quad light-blaster turret

AttributesValues
rdfs:label
  • Point Defense
  • Point defense
rdfs:comment
  • Point defense is the practice of actively defending a single ship against attack from a specific vector, as opposed to fleet defense, which seeks to defend all friendly ships in the vicinity, or area defense, which intends to counter all threats in a given area. The most common expression of point defense in Nova is an automated, turreted weapon system that tracks and attempts to destroy incoming fighters and missiles. Examples of point defense systems include: * Storm chaingun * Quad light-blaster turret
  • Point defense was the term for any method used by a ship to actively defend itself from missile attack. In the 20th Century PD, two forms of point defense were generally used: counter-missiles and laser clusters.
  • A single point defense is rarely effective. They are much more effective in groups that have overlapping ranges. They should not be built right next to each other because of the area of effect of enemies' weapons - particularly T1 PDs, as their main enemy, T1 mobile light artillery has a blast radius. Point defenses are on tall towers, so they can easily shoot over nearby walls. Those same walls are often high enough to block incoming fire from enemy units, especially Tech 1 non-artillery units, so walls make point defenses significantly hardier.
  • It's no fun having volleys of missiles flying at you. They tend to cause much pain and anguish and are very good at making ships go kaboom. However, equipping your ships with the latest in Point Defenses will help shoot down, misguide, or otherwise keep those pesky warheads away from scratching your freshly painted hull. However, beam weapons tend to be hard to shoot down as are the slugs flying from mass drivers, so it would be wise to look into other defensive options when you see your opponent using them.
dcterms:subject
Dmg
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 7(xsd:integer)
  • 10(xsd:integer)
dbkwik:supcom/prop...iPageUsesTemplate
Type
dbkwik:honorverse/...iPageUsesTemplate
size%
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 5(xsd:integer)
compUnits
  • Defense
dbkwik:sinsofasola...iPageUsesTemplate
dbkwik:galciv/prop...iPageUsesTemplate
Tech
Cost
  • 12(xsd:integer)
  • 20(xsd:integer)
  • 22(xsd:integer)
  • 25(xsd:integer)
  • 28(xsd:integer)
  • 30(xsd:integer)
  • 35(xsd:integer)
  • 40(xsd:integer)
  • 55(xsd:integer)
  • 70(xsd:integer)
  • 80(xsd:integer)
  • 90(xsd:integer)
  • 100(xsd:integer)
  • 140(xsd:integer)
compType
  • Point Defense
Size
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
  • 6(xsd:integer)
  • 8(xsd:integer)
  • 10(xsd:integer)
abstract
  • Point defense is the practice of actively defending a single ship against attack from a specific vector, as opposed to fleet defense, which seeks to defend all friendly ships in the vicinity, or area defense, which intends to counter all threats in a given area. The most common expression of point defense in Nova is an automated, turreted weapon system that tracks and attempts to destroy incoming fighters and missiles. Examples of point defense systems include: * Storm chaingun * Quad light-blaster turret
  • A single point defense is rarely effective. They are much more effective in groups that have overlapping ranges. They should not be built right next to each other because of the area of effect of enemies' weapons - particularly T1 PDs, as their main enemy, T1 mobile light artillery has a blast radius. Point defenses are on tall towers, so they can easily shoot over nearby walls. Those same walls are often high enough to block incoming fire from enemy units, especially Tech 1 non-artillery units, so walls make point defenses significantly hardier. All factions benefit from using both T1 and T2 PDs together (for different reasons). For Cybran, UEF and Seraphim, using T1 PDs in addition to T2 PDs brings up DPS, whereas for Aeon it allows for lower overkill, taking care of T1 armies (and other units with low health) much more effectively. Even the UEF Ravager should be built with T2 PDs assisting it, due to its 8 second reload time. As Ravagers also require energy to operate (unlike any other PD), it's also worth building others around it, so that if you lose power briefly, your defensive line will not be rendered useless.
  • It's no fun having volleys of missiles flying at you. They tend to cause much pain and anguish and are very good at making ships go kaboom. However, equipping your ships with the latest in Point Defenses will help shoot down, misguide, or otherwise keep those pesky warheads away from scratching your freshly painted hull. However, beam weapons tend to be hard to shoot down as are the slugs flying from mass drivers, so it would be wise to look into other defensive options when you see your opponent using them. Research progression: Galactic Warfare Space Militarization Starship Defenses Missile Defense Theory
  • Point defense was the term for any method used by a ship to actively defend itself from missile attack. In the 20th Century PD, two forms of point defense were generally used: counter-missiles and laser clusters.
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