In combat, Dilophosaurs start off with a ranged spit attack, hacking acidic liquid onto its prey. If it gets its prey in the eyes, the acid causes Blindness, in addition to the acid damage. Blindness wears off after five minutes. If the Dilophosaur is successful in blinding its foe, it will follow up with a bite attack that has a potential ability to cause disease. Skills: have a racial bonus of +4 in Spot, +2 in Listen, and +6 in Intimidate. Back to Main Page → 3.5e Homebrew → Monsters
Attributes | Values |
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rdfs:label
| - Dilophosaurus (3.5e Monster)
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rdfs:comment
| - In combat, Dilophosaurs start off with a ranged spit attack, hacking acidic liquid onto its prey. If it gets its prey in the eyes, the acid causes Blindness, in addition to the acid damage. Blindness wears off after five minutes. If the Dilophosaur is successful in blinding its foe, it will follow up with a bite attack that has a potential ability to cause disease. Skills: have a racial bonus of +4 in Spot, +2 in Listen, and +6 in Intimidate. Back to Main Page → 3.5e Homebrew → Monsters
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dcterms:subject
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author name
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full at
| - Spit Poison Ranged +20 , bite melee +15
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Will
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Fort
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DEX
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feats
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init
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str
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touch
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CHA
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Grapple
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adv
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BAB
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sq
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env
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Wis
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dbkwik:dungeons/pr...iPageUsesTemplate
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date created
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Skills
| - Spot +4, Listen +2, Intimidate +6
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Speed
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Status
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org
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Type
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Align
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con
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flat
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at
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Reach
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cr
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La
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HD
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AC
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Space
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int
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HP
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SA
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ref
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Size
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abstract
| - In combat, Dilophosaurs start off with a ranged spit attack, hacking acidic liquid onto its prey. If it gets its prey in the eyes, the acid causes Blindness, in addition to the acid damage. Blindness wears off after five minutes. If the Dilophosaur is successful in blinding its foe, it will follow up with a bite attack that has a potential ability to cause disease. Skills: have a racial bonus of +4 in Spot, +2 in Listen, and +6 in Intimidate. Back to Main Page → 3.5e Homebrew → Monsters
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