About: Massive   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Massive is a prefix that can appear on Magic Items, providing a moderate bonus to Damage.

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  • Massive
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  • Massive is a prefix that can appear on Magic Items, providing a moderate bonus to Damage.
  • Massive is the best stunt quantity to do, though it can only be done by certain cars normally.
  • The Massive is the appropriately-named giant flagship of the Irken Armada, and is escorted by many ships at all times. It is always surrounded by smaller ships, except in the episodes "Backseat Drivers from Beyond the Stars", where the Massive was dragged away from its fleet through a hacking by Zim; and "The Nightmare Begins", in the ending where Zim reported in to the Almighty Tallest.
  • Massive is a unit property in StarCraft II. Some special effects do not work against massive units, such as the marauder's Concussive Grenade ability and the phoenix's Anti-Gravity. Some units, such as the corruptor, do bonus damage against massive units. Massive ground units smash Force Fields just by being ordered to walk through them. Massive units take up 8 slots in a transport, except for the archon, which takes up 4 slots.
  • Massive is a very large criminal who can control gravity and has a very hard body structure that even lasers cannot penetrate. He is voiced by the late Michael Clarke Dunkan.
  • The only limit to his powers is a kind of conservation of energy, meaning making something heavier means making something else lighter, and vice versa. Although this isn't always demonstrated in the battles themselves.
  • Massive is the term for the ability of specific units to destroy other, smaller units simply by walking on top of them. The Massive ability can cause the destruction of any land unit with the exclusion of Experimental units, ACUs, and SCUs, and is extremely useful as it effectively increases the possessing unit's destructive power. Additionally, this ability can allow the possessing unit to clear a path through obstacles, such as Walls, to enable smaller units or units without the Massive ability to pass through.
  • A Massive Strike, commonly abbreviated as Massive is basically an enhanced strike that can only be done with a sword. It is notable because it does double damage, knocks a person back and stuns them, and also because you can often hit more than one opponent at a time. There are two ways to get a massive. The first is to successfully block an attack, be it a bullet or a melee weapon. This is commonly used during a crowded/congested battle, as you can block any incoming enemy attack and with the massive a large blast can deal high damage and potentially stun many enemies at once. The other way to get a massive is to charge a massive. To charge a massive, hold the left button on the mouse until the hilt is fully glowing. In a battle situation, you usually are not given enough time to charge a
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  • The only limit to his powers is a kind of conservation of energy, meaning making something heavier means making something else lighter, and vice versa. Although this isn't always demonstrated in the battles themselves. Having the ability to control gravity, the new villain Massive used it to his advantage to steal money from Acmetropolis to gain as much money as he can. While the Loonatics and the citizens prepare for the championship game of Basherball, Massive attempts to steal the championship trophy. The Loonatics then defeat Massive and send him to prision. He worked alongside Drake Sypher, Weather Vane, and Mallory Mastermind to aid Optimatus in his attempt to defeat the Loonatics in the two-part season finale "Acmegeddon." However, when it was revealed that Optimatus actually wanted to destroy Acmetropolis, Massive and the other villains tried and failed to stop him. He and Optimatus engaged in a wrestling match and were seemingly evenly matched until Weathervane aided Massive, however Optimatus was able to defeat them both with a burst of power. He was last seen at the end of "A Creep in the Deep" as one of the imprisoned supervillains. A robot in the form of Massive was used by Otto the Odd to capture people for him to freeze for his collection.
  • Massive is a prefix that can appear on Magic Items, providing a moderate bonus to Damage.
  • Massive is the best stunt quantity to do, though it can only be done by certain cars normally.
  • The Massive is the appropriately-named giant flagship of the Irken Armada, and is escorted by many ships at all times. It is always surrounded by smaller ships, except in the episodes "Backseat Drivers from Beyond the Stars", where the Massive was dragged away from its fleet through a hacking by Zim; and "The Nightmare Begins", in the ending where Zim reported in to the Almighty Tallest.
  • Massive is a unit property in StarCraft II. Some special effects do not work against massive units, such as the marauder's Concussive Grenade ability and the phoenix's Anti-Gravity. Some units, such as the corruptor, do bonus damage against massive units. Massive ground units smash Force Fields just by being ordered to walk through them. Massive units take up 8 slots in a transport, except for the archon, which takes up 4 slots.
  • Massive is the term for the ability of specific units to destroy other, smaller units simply by walking on top of them. The Massive ability can cause the destruction of any land unit with the exclusion of Experimental units, ACUs, and SCUs, and is extremely useful as it effectively increases the possessing unit's destructive power. Additionally, this ability can allow the possessing unit to clear a path through obstacles, such as Walls, to enable smaller units or units without the Massive ability to pass through. All land based experimental units possess this ability, excluding the Fatboy. See the for a full list.
  • A Massive Strike, commonly abbreviated as Massive is basically an enhanced strike that can only be done with a sword. It is notable because it does double damage, knocks a person back and stuns them, and also because you can often hit more than one opponent at a time. There are two ways to get a massive. The first is to successfully block an attack, be it a bullet or a melee weapon. This is commonly used during a crowded/congested battle, as you can block any incoming enemy attack and with the massive a large blast can deal high damage and potentially stun many enemies at once. The other way to get a massive is to charge a massive. To charge a massive, hold the left button on the mouse until the hilt is fully glowing. In a battle situation, you usually are not given enough time to charge a massive before you get attacked, and the charging of a massive is interuppted by any means of combat. This often makes it impractical, but a good strategy is to charge a massive while two people are busy in a fight. Then, come up to them and strike the massive. If lucky, it will hit both and knock them down. Sometimes, since they were fighting, one will often die after one strike. If not, wait until they come charging and block. That way you can potentially get another massive by a successful block. When you hit a massive on a person, a huge blast will appear and the person will be knocked back, similar to a flip or the special move on a dagger. Massives can also happen inadvertedly as a result of a continued butterfly/butterfly variant, as a butterfly causes you to slash and block at the same time. This can be a deadly combo, allowing you to perform a massive strike instantly, or do the equivalent damage of a massive strike or even triple that of a regular slash, while dodging at the same time.
  • Massive is a very large criminal who can control gravity and has a very hard body structure that even lasers cannot penetrate. He is voiced by the late Michael Clarke Dunkan.
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