About: Pit (SSB3DS/WU)   Sponge Permalink

An Entity of Type : dbkwik:resource/o1B7q_DE9amfKE2qtvvxUw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Pit returns as a veteran in Super Smash Bros. for Nintendo 3DS/Wii U, where his design and improved moveset are heavily based on his appearance from Kid Icarus: Uprising. Antony Del Rio reprises his role as Pit from Uprising in the English version of Super Smash Bros. for 3DS/Wii U, replacing Lani Minella from Brawl. He is voiced by Minami Takayama in the Japanese version of the game.

AttributesValues
rdf:type
rdfs:label
  • Pit (SSB3DS/WU)
rdfs:comment
  • Pit returns as a veteran in Super Smash Bros. for Nintendo 3DS/Wii U, where his design and improved moveset are heavily based on his appearance from Kid Icarus: Uprising. Antony Del Rio reprises his role as Pit from Uprising in the English version of Super Smash Bros. for 3DS/Wii U, replacing Lani Minella from Brawl. He is voiced by Minami Takayama in the Japanese version of the game.
dcterms:subject
Row 1 info
  • 25(xsd:integer)
Row 2 info
  • [[w:c:SuperSmashBros:Starter character
Row 1 title
  • Universe
Row 2 title
  • Availability
Row 3 info
  • 24(xsd:integer)
Row 3 title
  • Tier
dbkwik:kidicarus/p...iPageUsesTemplate
Box Title
  • Pit
Caption
  • "The angle of flight can't be controlled as much, but you deal damage at takeoff."
  • "Unleash the power of the Three Sacred Treasures."
  • "Dash forward and uppercut opponents. Can deflect projectiles."
  • "Boosts the power of projectiles it reflects, but the Orbitars can be broken more easily."
  • "Doesn't fly as far, but creates a whirlwind around Pit that can push enemies away."
  • "Shields your front and back and reflects projectiles, but you're vulnerable from above."
  • "The Orbitars damage foes and knock them back. Won't shield you or reflect projectiles."
  • "Fire an arrow that can be guided much more easily but has less power."
  • "A faster, longer dash that continues after the uppercut, making it hard to control."
  • "Fire a stronger arrow that can pierce through foes. Can't be guided."
  • "Fire a guidable arrow. While charging, you can aim the bow straight up."
  • "Acts as a counter, allowing you to uppercut enemies if they try to hit you. No dash."
  • "Fly high through the air. The flight angle can be changed while charging."
Button Code
  • A
  • B
  • Grab
  • Activate: B
  • Aim after launch: Any Directional Input
  • Aim before launch: Left, Right, or Up
  • Any attacking button
  • Backwards Directional Input + A
  • Down > A
  • Down + A
  • Down + A > Release
  • Down + B
  • Forward Directional Input + A
  • Grab > Backwards Directional Input
  • Grab > Down
  • Grab > Forward Directional Input
  • Grab > Up
  • Launch: Release B or wait until full charge
  • Left/Right > A
  • Left/Right + A > Release
  • Left/Right + B
  • Repeatedly press the Grab button
  • Shield/Grab
  • Shield/Grab > Down
  • Up > A
  • Up + A
  • Up + A > Release
  • Up + B
  • Run > A
Image size
  • 250(xsd:integer)
Description
  • If Pit is holding onto the edge of a platform, he can quickly flip onto the stage and kick foes in front of him.
  • Pit crouches down with his bow dismantled, then jabs his blades to either side of him, both very close to the ground. This hits the opponent's feet, which launches them upward.
  • Pit knees the opponent while holding them. This is repeatable until the opponent is thrown, or breaks free of the grab.
  • Pit can grab opponents and hold them. While he is doing this, he can knee them, kick them into the air, smash them into the ground, toss them forward or behind himself, or let them go without causing any damage should the opponent escape the hold.
  • If Pit attacks while he is down after slipping, he will jump up and spin his bow to either side of him.
  • A breezy alternative to the Power of Flight. A tornado surrounds Pit during use, which pushes nearby opponents away—however, it has less range.
  • Pit shields both sides of himself with Guardian Orbitars. The Orbitars will prevent damage and will reflect projectiles shot at him—however, he is vulnerable from directly above. If the Orbitars take enough damage, they will break and remain this way for about 10 seconds.
  • A weaker alternative to the Palutena Bow. Its arrows have farther range and their flight paths are more easily controlled.
  • Pit swings one of his blades beneath him while falling.
  • A fragile alternative to the Guardian Orbitars, it deals more damage when reflecting projectiles.
  • Pit leans back in mid-air, narrowly dodging incoming attacks. This renders Pit invincible for a very brief period of time.
  • If Pit attacks while he is down, he will jump up and jab his blades to either side of him.
  • Pit throws the opponent downwards, which launches them upward once finished.
  • Pit spins his bow in its fan form, hitting in all directions.
  • A stronger alternative to the Palutena Bow. Its arrows deal more damage, but it is slower and cannot curve in mid-air.
  • Pit balances himself on his hands while kicking the opponent upward.
  • Pit spins around, then throws the opponent away.
  • Pit spins around on one leg, narrowly dodging incoming attacks. This renders Pit invincible for a very brief period of time.
  • An offensive alternative to the Guardian Orbitars. It damages opponents upon impact—however, it no longer reflects projectiles.
  • A simple slash attack. Pit can slash up to three times with this move; if the A button is continuously tapped or held beyond this point, Pit will begin spinning his bow in front of him. He can continuously inflict damage on an opponent upon making contact, though Pit will gradually slide backwards until he hits a ledge or wall.
  • Pit spins his bow in front of him, similar to a buzzsaw.
  • A faster alternative to the Upperdash Arm that deals less damage than normal. While the Upperdash Arm stops on impact, the Quickdash Arm cuts straight through opponents and keeps going, making it difficult to control.
  • Pit leans backwards to jab his foe with his disassembled bow.
  • Pit slashes at his foe twice, hitting anyone in front of him.
  • Pit jumps into the air and slashes at his opponents three times.
  • A short-range alternative to the Upperdash Arm. Pit will not move while performing this attack; however, if it connects with the opponent, it will launch them upward, dealing heavier damage than usual.
  • Pit's wings glow blue as he flies in a straight line. The flight path can be adjusted in any upward direction.
  • Pit runs forward and spins, lashing out with his bow in the process.
  • Pit equips the Three Sacred Treasures and shoots Light Arrows at opponents in front of him or above him. Afterwards, Pit fires arrows into the sky, sending pillars of light raining down on the stage.
  • Pit does a flip before kicking upward. Doing so attacks opponents directly in front of him, knocking them off their feet.
  • Pit crouches and strikes at the opponent's feet. This move slightly launches opponents upward.
  • Pit spins his assembled bow upward, akin to helicopter blades.
  • A basic ranged attack, Pit shoots a light blue arrow at his opponents. Unlike Dark Pit's Silver Bow, its arrows are very flexible and can be curved after release.
  • Pit dashes forward with an Upperdash Arm. While dashing, he will reflect any projectiles shot at him. If this move makes contact with an opponent, Pit will perform an uppercut with the arm, sending the opponent upward.
  • Pit slices the opponent forward with one of his blades.
  • An offensive alternative to the Power of Flight. It has a beginning lag and shorter range, but it deals damage to nearby opponents.
  • Pit leans forward and strikes at his opponent with both ends of his bow in a scissor-like motion.
Damage
  • 2(xsd:integer)
  • 3(xsd:integer)
  • 5(xsd:integer)
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