About: Lumber Camp (Age of Empires II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It is advantageous to build Lumber Camps near forests so that the Villagers have the shortest possible walking distance to drop off their chopped wood. Leaving one tile between the edge of the forest and the Lumber Camp is most efficient if there are at least three Lumberjacks working on that Lumber Camp. In order to keep the walking distances short and the wood-chopping efficiency high, new Lumber Camps should be built when the Villagers start to have longer ways, so the Villagers can 'dig' into the forest.

AttributesValues
rdfs:label
  • Lumber Camp (Age of Empires II)
rdfs:comment
  • It is advantageous to build Lumber Camps near forests so that the Villagers have the shortest possible walking distance to drop off their chopped wood. Leaving one tile between the edge of the forest and the Lumber Camp is most efficient if there are at least three Lumberjacks working on that Lumber Camp. In order to keep the walking distances short and the wood-chopping efficiency high, new Lumber Camps should be built when the Villagers start to have longer ways, so the Villagers can 'dig' into the forest.
dcterms:subject
Intro
Wood
  • 100(xsd:integer)
PArmor
  • 22(xsd:integer)
LoS
  • 6(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
Age
  • 22(xsd:integer)
Armor
  • 22(xsd:integer)
Name
  • Lumber Camp
Type
  • Economic
Available
  • All civilizations
Use
  • Drop off wood
  • Research logging technologies
Class
HP
  • 22(xsd:integer)
Time
  • 35.0
abstract
  • It is advantageous to build Lumber Camps near forests so that the Villagers have the shortest possible walking distance to drop off their chopped wood. Leaving one tile between the edge of the forest and the Lumber Camp is most efficient if there are at least three Lumberjacks working on that Lumber Camp. In order to keep the walking distances short and the wood-chopping efficiency high, new Lumber Camps should be built when the Villagers start to have longer ways, so the Villagers can 'dig' into the forest. As in the dark age the most valuable resources are wood and food most players build a lumber camp very early on the game once they chopped out all the trees around the town center (that in most maps are 3 or 4). As this building only cost 100 wood it is used also to cover the building prerequisite to age up to Feudal Age, along with the Mill and this is the cheapest way to cover this requisite.
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