About: Behavior   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Behavior is

AttributesValues
rdfs:label
  • Behavior
  • BEHAVIOR
rdfs:comment
  • Behavior is
  • Common autistic behaviors are not necessarily "wrong," just different. An autistic person can live a perfectly happy life while behaving in autistic ways. Many common autistic behaviors have an important function, such as how stimming improves self-regulation and avoiding eye contact helps with listening skills. Just as a Deaf person can sign happily in public, and a blind person can use a cane to navigate the world, an autistic person should be able to be autistic in public without feeling shame.
  • The CSS behavior property specifies one or more space separated URLs indicating script(s) to attach to a CSS selector. It sets the location of the DHTML (Dynamic HTML) behavior. Behaviors allow the default functionality of a given element to be extended. Using simple CSS syntax that allows script to be separated from style and content, CSS behaviors offer a fairly elegant and efficient way to re-use script code.
  • If a man isn't like the average man, then he probably likes the average man.
  • Behavior describes an individual's reaction to stimuli, primarily social stimuli. Unusual behavior can be an indication of mental illness, but can also be the result of physical illness. For example, Wilson's disease causes behavioral changes similar to schizophrenia, but must be treated differently.
  • The BEHAVIOR lump originates from the Hexen map format and is never found in the other games. Given the difference in records size between the Doom and Hexen format for THINGS and LINEDEFS lump, the presence or absence of a BEHAVIOR lump serves to identify the format of the entire map in ports which support several different formats. Behavior lumps are compiled with ACC. The version of ACC maintained by Randy Heit needs the -h command line parameter to produce ACS\0 bytecode, since many of the ACS functions it supports are only available in the ZDoom-exclusive formats.
  • El lump BEHAVIOR (comportamiento) se origina en el formato de mapas de Hexen y nunca se lo encuentra en los otros juegos. Teniendo en cuenta la diferencia de tamaño entre los los formatos de Doom y de Hexen para los lumps THINGS y LINEDEF, la presencia o ausencia de un lump BEHAVIOR sirve para identificar el formato de todo el mapa en las portaciones que soportan varios formatos diferentes. ACS VM de Eternity Engine ahora puede interpretar los tres formatos de código de bytes.
sameAs
dcterms:subject
dbkwik:itlaw/prope...iPageUsesTemplate
dbkwik:es.doom/pro...iPageUsesTemplate
dbkwik:autism/prop...iPageUsesTemplate
dbkwik:doom/proper...iPageUsesTemplate
abstract
  • Behavior is
  • Common autistic behaviors are not necessarily "wrong," just different. An autistic person can live a perfectly happy life while behaving in autistic ways. Many common autistic behaviors have an important function, such as how stimming improves self-regulation and avoiding eye contact helps with listening skills. Just as a Deaf person can sign happily in public, and a blind person can use a cane to navigate the world, an autistic person should be able to be autistic in public without feeling shame.
  • Behavior describes an individual's reaction to stimuli, primarily social stimuli. Unusual behavior can be an indication of mental illness, but can also be the result of physical illness. For example, Wilson's disease causes behavioral changes similar to schizophrenia, but must be treated differently. Unlike personality, behavior can change relatively quickly, and is often molded for social situations. For example, House's personality doesn't change when he is around his parents, but his behavior does. However, sudden changes in behavior without external stimuli is often an indicator of mood swings, and can also be an indication of disease. House is very sensitive to behavioral changes in the people he knows, generally putting their changed behavior down to some external stimuli. For example, in Que Será Será, he noted (with some respect) that Cameron's usual caring about the patient had escalated into risking hospital equipment and telling off Cuddy. He guessed that she was close to someone with a weight problem (like the patient) and even surmised that she had once been overweight herself.
  • The BEHAVIOR lump originates from the Hexen map format and is never found in the other games. Given the difference in records size between the Doom and Hexen format for THINGS and LINEDEFS lump, the presence or absence of a BEHAVIOR lump serves to identify the format of the entire map in ports which support several different formats. The BEHAVIOR lump contains compiled ACS scripts for the map. There exist three different formats for BEHAVIOR lumps, the original Hexen one is identified by a four-byte header of ACS\0 (0x41435300); ZDoom also uses two different "enhanced" formats identified by ACSE (0x41435345) and ACSe (0x41435365). Behavior lumps are compiled with ACC. The version of ACC maintained by Randy Heit needs the -h command line parameter to produce ACS\0 bytecode, since many of the ACS functions it supports are only available in the ZDoom-exclusive formats.
  • The CSS behavior property specifies one or more space separated URLs indicating script(s) to attach to a CSS selector. It sets the location of the DHTML (Dynamic HTML) behavior. Behaviors allow the default functionality of a given element to be extended. Using simple CSS syntax that allows script to be separated from style and content, CSS behaviors offer a fairly elegant and efficient way to re-use script code.
  • El lump BEHAVIOR (comportamiento) se origina en el formato de mapas de Hexen y nunca se lo encuentra en los otros juegos. Teniendo en cuenta la diferencia de tamaño entre los los formatos de Doom y de Hexen para los lumps THINGS y LINEDEF, la presencia o ausencia de un lump BEHAVIOR sirve para identificar el formato de todo el mapa en las portaciones que soportan varios formatos diferentes. El lump BEHAVIOR contiene secuencias de comandos ACS compiladas para el mapa. Existen tres formatos diferentes para los lumps BEHAVIOR: el original de Hexen, identificado por una cabecera de cuatro bytes de ACS\0 (0x41435300); ZDoom también utiliza dos formatos diferentes "mejorados" identificados por ACSE (0x41435345) y ACSe (0x41435365). Son compilados con un compilador ACC. La versión de ACC mantenida por Randy Heit necesita el parámetro de línea de comando -h para producir código de bytes ACS\0, ya que muchas de las funciones de ACS que soporta sólo están disponibles en los formatos ZDoom. ACS VM de Eternity Engine ahora puede interpretar los tres formatos de código de bytes.
  • If a man isn't like the average man, then he probably likes the average man.
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