About: Shaman Totem   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A totem is the primary tool used by shaman as an instrument of war. Characterized by their immobility and area of effect, totems embody shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and draenei also possess the ability use totems in battle.

AttributesValues
rdfs:label
  • Shaman Totem
  • Shaman totem
  • Shaman totem
rdfs:comment
  • A totem is the primary tool used by shaman as an instrument of war. Characterized by their immobility and area of effect, totems embody shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and draenei also possess the ability use totems in battle.
  • A totem is the primary tool used by a Shaman as an instrument of war. Characterized by their immobility and area of effect, the totems embody the Shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and Draenei also possess the ability use totems in battle. For a list of Shaman totems, see the . For a list of totems a Shaman can equip, see the .
dcterms:subject
setnum
  • 10(xsd:integer)
  • 15(xsd:integer)
  • b58/???
Mana
  • 1(xsd:integer)
ocgeffect
  • ■ このクリーチャーをバトルゾーンに出した時、バトルゾーンにある自分の、ミステリー・トーテム以外の種族1種類につき1枚、カードを引いてもよい。
dbkwik:duelmasters...iPageUsesTemplate
dbkwik:el.wow/prop...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Set
  • DM-14 Generate Gear
  • DMC-57 The God Kingdom
  • DMX-12 Black Box Pack
  • DMC-42 CoroCoro Dream Pack 3: Eternal Gear
  • DMC-61 CoroCoro Dream Pack 4: Eternal Heaven
Power
  • 4000(xsd:integer)
Type
  • Creature
Civilization
  • Nature
flavor
  • 手の一掻き、足の一蹴り。荘厳な舞いの全てが、見る者に新たな力を与えた。 The hand's first sweep, the leg's first kick. Everything in this majestic dance gives power to those who watch it.
  • 様々な種族の意見を聞き、その知識を元に、知識の化身となる! それがアンちゃん26の秘密のひとつ! 『シャーマン・トーテム』! ―Anne
Cost
  • 6(xsd:integer)
Artist
  • Shishizaru
Race
  • Mystery Totem
Kana
  • シャーマン・トーテム
R
  • Very Rare
Effect
  • ■ When you put this creature into the battle zone, you may draw a card for each race you have in the battle zone other than Mystery Totem .
abstract
  • A totem is the primary tool used by a Shaman as an instrument of war. Characterized by their immobility and area of effect, the totems embody the Shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and Draenei also possess the ability use totems in battle. Totems are unique to the Shaman, and must be obtained by completing certain quests. A Shaman can use one totem of each element at any one time: Earth (Nature-based spells), Fire (Fire-based spells), Water (Water/Frost-based spells) and Air (Nature-based spells). Once a totem is put down it cannot be moved, but a new totem can be used to replace it. In other words, the Shaman player can activate a spell that uses the Earth totem, another spell that uses the Fire totem, a third spell that uses the Water totem, and a fourth spell that uses the Air totem at the same time; however, the player cannot activate two spells that use the same totem because the last spell will override the previous one. Although the Shaman's totems are summoned and fixed near the caster, a Shaman player can place a totem while moving. A totem's effect is only active within a certain radius of the totem (making it a hybrid version of Point Blank Area of Effect and Ground Targeted Area of Effect). The totem can be planted underwater, and appears floating at the foot level of the character. Totems are immune to AoEs, and must be specifically attacked to be destroyed. In order to cast any totem spell, the Shaman must be carrying around a Earth Totem, Fire Totem, Water Totem, or Air Totem as appropriate for the totem spell they wish to cast. Shamans must complete a quest to receive each totem. These quests have several steps and usually require travel to a variety of places. After receiving a totem, the Shaman will be able to cast all totem spells for the corresponding element. The Shaman must keep the totem in a bag with them at all times in order to cast the totem spells for that totem type. The only exception to this is if the Shaman has a relic totem that has the "Counts as an Air, Earth, Fire, and Water Totem" comment (such as Totem of Lightning and Totem of Healing Rains) equipped or in their bag. For a list of Shaman totems, see the . For a list of totems a Shaman can equip, see the .
  • A totem is the primary tool used by shaman as an instrument of war. Characterized by their immobility and area of effect, totems embody shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and draenei also possess the ability use totems in battle. * Shaman can use multiple totems of each element at any one time: Earth (Nature-based spells), Fire (Fire-based spells), Water (Water/Frost-based spells) and Air (Nature-based spells). * Totems may be placed at any location within range via a targeting reticule. * A totem's effect is only active within a certain radius of the totem (making it a hybrid version of Point Blank Area of Effect and Ground Targeted Area of Effect). * Totems can be planted underwater, and appears floating at the summoned location. * Totems are immune to AoEs and DoTs, and must be specifically attacked to be destroyed. * The health of a totem is a percentage of the shaman's own health. * Totems only trigger a 1 second GCD as opposed to the regular 1.5 second GCD. Totems are also considered Physical spell school so they can be dropped even when silenced.
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