About: 19XX: The War Against Destiny   Sponge Permalink

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19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1996. The story takes place before a fictional war ("19XX") as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.

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  • 19XX: The War Against Destiny
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  • 19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1996. The story takes place before a fictional war ("19XX") as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
  • The game also introduces two new weapon systems; * Marker Missile System: When the player holds down the fire button, and releases it, their plane will charge up and launch a special Marker Missile. If the missile is fired at a medium- or large-sized enemy, it attaches to it, allowing the player to fire greenish (blue for player 2) laser rays that lock onto where the missile struck the enemy, damaging it, until the missile detonates. It is useful for if the player want to destroy multiple enemies at once, and also against bosses. If used against cannon fodder enemies, the missile just penetrates through them. The strength of the lasers that are fired at where the Marker Missile hits depends on how long the player charges it. Not too powerful, but the players have the advantage of having
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dcterms:subject
dbkwik:capcom/prop...iPageUsesTemplate
Platforms
  • Arcade
Genre
  • Vertical shooter
Caption
  • Flyer
dbkwik:shmup/prope...iPageUsesTemplate
Title
  • 19(xsd:integer)
Modes
  • Two-player
Released
  • 1996(xsd:integer)
Developer
  • Capcom
Publisher
  • Capcom
abstract
  • The game also introduces two new weapon systems; * Marker Missile System: When the player holds down the fire button, and releases it, their plane will charge up and launch a special Marker Missile. If the missile is fired at a medium- or large-sized enemy, it attaches to it, allowing the player to fire greenish (blue for player 2) laser rays that lock onto where the missile struck the enemy, damaging it, until the missile detonates. It is useful for if the player want to destroy multiple enemies at once, and also against bosses. If used against cannon fodder enemies, the missile just penetrates through them. The strength of the lasers that are fired at where the Marker Missile hits depends on how long the player charges it. Not too powerful, but the players have the advantage of having an infinite amount of these munitions. It replaces the mechanic from 1941: Counter Attack where the player gains a different charged shot attack from each weapon pick-up. * Variable Bomber System: A smart bomb weapon that features a charging mechanism like that of the Marker Missile System. Pressing the bomb button once releases a brief, but powerful blast. When the player presses and holds down the button, it starts off with a small explosion followed by a larger, more powerful one, depending on the time spent holding the button before depressing it. The bomb can be charged through three different levels. As one could imagine, a fully-charged bomb would make for devastating results. Unlike the Marker Missiles, the bombs are limited in supply. To add more bombs to the player's stock, he/she can collect icons with a "B" on them. Replaces the loop-de-loop function.
  • 19XX: The War Against Destiny is a vertical scrolling shooter arcade game released by Capcom in 1996. The story takes place before a fictional war ("19XX") as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. This game is the 4th in a series of World War II vertical shooters published by Capcom; the 1940 series, and is the last game in the series developed by Capcom. The previous games in the series, 1942, 1943: The Battle of Midway and 1941: Counter Attack used the original Capcom System or CPS-1 and were released from 1984-1990. The CPS-2 platform used by this game allowed for a different art style from that used in previous games. It was followed by 1944: The Loop Master in 2000.
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