About: Conjure Animals   Sponge Permalink

An Entity of Type : dbkwik:resource/HcRZysteCVx4GAi5RjMd3A==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

[[Category:]] Conjure animals was a conjuration spell that summoned fey spirits that took the shape of animals.

AttributesValues
rdf:type
rdfs:label
  • Conjure Animals
  • Conjure animals
rdfs:comment
  • [[Category:]] Conjure animals was a conjuration spell that summoned fey spirits that took the shape of animals.
  • Casting Time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: * One beast of challenge rating 2 or lower * Two beasts of challenge rating 1 or lower * Four beasts of challenge rating 1/2 or lower * Eight beasts of challenge rating 1/4 or lower Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.
  • 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: • One beast of challenge rating 2 or lower • Two beasts of challenge rating 1 or lower • Four beasts of challenge rating 1/2 or lower • Eight beasts of challenge rating 1/4 or lower
Level
  • 6(xsd:integer)
dcterms:subject
Spellbook
  • Priest
Casting Time
  • 9(xsd:integer)
spell code
  • SPPR604.spl
saving throw
  • None
area of effect
  • Special
dbkwik:baldursgate...iPageUsesTemplate
dbkwik:forgotten-r...iPageUsesTemplate
dbkwik:forgottenre...iPageUsesTemplate
Range
  • 180(xsd:integer)
Name
  • Conjure Animals
  • Conjure animals
school2e
usable by
school5e
spheres2e
priest sphere
  • Summoning
Appears In
  • SoD, BG2, BG2EE
Duration
  • 4(xsd:integer)
School
  • Conjuration/Summoning
abstract
  • [[Category:]] Conjure animals was a conjuration spell that summoned fey spirits that took the shape of animals.
  • 3rd-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: • One beast of challenge rating 2 or lower • Two beasts of challenge rating 1 or lower • Four beasts of challenge rating 1/2 or lower • Eight beasts of challenge rating 1/4 or lower Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics. At Higher Levels: When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
  • Casting Time: 1 Action Range: 60 feet Components: V, S Duration: Concentration, up to 1 hour You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears: * One beast of challenge rating 2 or lower * Two beasts of challenge rating 1 or lower * Four beasts of challenge rating 1/2 or lower * Eight beasts of challenge rating 1/4 or lower Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends. The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The GM has the creatures' statistics. Sample creatures can be found below. At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-level slot, three times as many with a 7th-level slot, and four times as many with a 9th-level slot.
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