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| - According to legend, the beastmen were created by the god Promathia during the Age of Darkness, their sole purpose is to destroy the five races, created by the Goddess Altana. However, the discoveries of adventurers have revealed the truth, that all life is equal. Here are all of the beastman races that have been encountered by Middle Land adventurers so far.
- Beastmen are the Chaos teams sort of linemen. Not costing a lot, and being their fastest players. They are the ones who move, pass and get a TD while the chaos Warriors hit there way in .
- Der Sage nach wurden die Beastmen während des Zeitalters der Finsternis von Promathia erschaffen mit dem einzigen Zweck, die fünf von Altana erschaffenen Völker zu vernichten. Die Entdeckungen der Abenteurer jedoch führten zu der Erkenntnis der Wahrheit, dass alles Leben gleichwertig ist. Hier folgt nun eine Liste aller Beastmen, die bisher von Mittelland-Abenteurern entdeckt wurden.
- Beastmen are almost 300 cm tall and have a powerful body covered in black fur. They have huge arms and legs, showing their true strength. The Beastmen are the sworn enemies of the Mirdain and can be found in the forests of Mirendil. They kill all they meet.
- All Beastmen are spiteful and mean-spirited creatures that revel in bloodshed and chaos and loathe order and the very concept of civilisation in all its forms. They are not creatures of nature for there is nothing natural about their existence. The Herdstones and rituals of the Beastmen corrupt the very essence of nature itself: it is for this reason they are especially loathed by the Wood Elves of Athel Loren who they have been fighting a long grueling secret war with for centuries.
- right|200px Eorzea es hogar de innumerables razas únicas. Entre ellos están las tribus de la beastmen, que son responsable de llamar a los seres parecidos a Dioses conocidos como Primals.
- Beastmen are the primary antagonists of the first half of Gurren-Lagann. They are a blend of human and animal DNA, varying greatly in appearance; some are almost completely humanoid, while others are entirely inhuman-looking. These hybrids served Lordgenome, their creator. They cannot produce Spiral Power and, as such, do not set off the Human Extermination System set up by the Anti-Spiral. They also cannot reproduce and need coma-like sleep to stop from cell degeneration, unless they have an immortal body like the one given to Viral. Due to their inability to produce spiral power, they pilot Gunmen by using solar powered batteries, which prevents them from operating at night. However, larger Gunmen (such as Dekabutsu or the hot spring gunmen) can supply smaller ones with power, allowing t
- Rogue Trader: Weapon Skill +5, Strength +5, Fellowship -5. Wound: 1d5+2+(TBx2) Starting Skills: Beastmen from the day of their birth to the day that they die are driven by their animal instincts to survive. All Beastmen characters gain Survival and Awareness as trained basic skills. Beastmen are abhumans that over time have taken on a far more bestial appearance. Dependent on the fauna that have inhabited these worlds that the early humans have settled they will take on the traits of it's natives. Effect: You gain Wrangling as an untrained basic skill
- Note: This article discusses material that was once considered canon but whose canonicity is now questionable. "Beastman bad. Bad Beastman. Dirty. Emperor no like. Beastman love Emperor. Give blood to Emperor. Give heads to Emperor. Say sorry." — Packmaster Grasht, attached to the 7th Company, 14th Gratanor Regiment, Imperialis Auxilia during the Great Crusade Beastmen (sing. Beastman) (Homo sapiens variatus) are Abhumans descended from human stock who combine the physical appearances of humans and Terran animals, usually goats or rams. Beastmen do not necessarily look alike, and different animal traits can manifest themselves in each individual, but apart from this form of phenotypical variation they are a genetically stable human subspecies, and are considered to be a form of Abhum
- Examples for Beastmen in MERP include:
* the Badger-Folk, descendants of Kelfaen-Spirits in Badger-shape with mannish intelligence.
* the Weapons of Amon Lind, Chimaeres created by the Noldo-Magician Elenril
* Ulduin, a Dog-Man created by the Sorcery of the Nazgûl Dwâr
* the Monks of Ereg Eiren, Priests of the Utter South with the ability to shapeshift into large Cats.
* the high-priestess of Benish Armon who had the ability to transform into a great Cat
* the Scara-Hai-Orcs, who were able to transform themselves into War-Wolves
* Were-Rats, cursed Conjurers of Drûghic origin.
- Beastmen is a term for races that oppose the five Enlightened Races of Altana. Legend tells that the Beastmen are part of Promathia's curse on the five races. The Beastmen are charged with the task of occupying the Enlightened Races' minds through conflict and war, so they will never have time to group together peacefully and consider opening the Gate of the Gods. When viewed impartially, the wars and discrimination that rages between the Beastmen and Enlightened Races can be seen as triggered by misunderstandings, unwillingness to compromise, ignorance and age-old racism.
- They are present mainly in Morgal? and they are both discriminated by people from Bilibin? and Sana. Before the Eclipse, the political situation between Morgal and Bilibin is very harsh, with the close of the border between the two countries. File:Image15.jpg Features Beastmen often look like humanoid-animals. They stand on their hind legs, like a human, but have the features of animals, such as animal-like ears and animal tails. Beastmen are very human-like, and only speak human languages. Beastmen also wear human clothes, showing they are humans for the most part.
- The Beastmen, sometimes known as the Cloven Ones,[1a] the Horned Ones, the Beast of Chaos or even the Children of Chaos[4a] are a race of savage mutant humanoids that bear various traits of bestial appearance, such as cloven hooves, muscular human bodies, horned bestial heads and a malign primitive intelligence.[4b] Proud of their origins, it is said that they are the descendants of ancient humans corrupted and twisted by the influence of Chaos at the dawn of Chaos's coming into the world.[4a]
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