About: Magikoopa Mob   Sponge Permalink

An Entity of Type : dbkwik:resource/siRG2ikOy6cBK4tzx6HLfg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Magikoopa Mob is a Special Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story. It requires Bowser 15 SP to use. It involves having Magikoopas line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the File:DS Stylus.svg to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free all the Magikoopas from Peach's Castle.

AttributesValues
rdf:type
rdfs:label
  • Magikoopa Mob
rdfs:comment
  • Magikoopa Mob is a Special Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story. It requires Bowser 15 SP to use. It involves having Magikoopas line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the File:DS Stylus.svg to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free all the Magikoopas from Peach's Castle.
dcterms:subject
fp/bp
  • 15(xsd:integer)
dbkwik:mario/prope...iPageUsesTemplate
Element
Games
  • Mario & Luigi: Dream Team
Name
  • Magikoopa Mob
Caption
  • Magikoopa Mob instructions
User
abstract
  • Magikoopa Mob is a Special Attack that Bowser uses in Mario & Luigi: Bowser's Inside Story. It requires Bowser 15 SP to use. It involves having Magikoopas line up in many designs: curves, L's, horizontal lines, vertical lines, etc. The player has to use the File:DS Stylus.svg to trace their position so Bowser can throw fireballs on the Magikoopas, which they then re-use to attack every opponent with their wands. When the wand has a yellow spark over it, Bowser will throw a fireball on it. If all the Magikoopa's wands are touched, they will create more damage than 4 or 3 of them alone. After about 4 times, the Magikoopas will walk off the stage, exhausted. To use this move, Bowser must free all the Magikoopas from Peach's Castle.
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