Bernie Freidin is a Software Design Engineer for Bungie. He started working for them 10 days before Bungie closed its Chicago office and moved to the Land of Microsoft. For Halo CE Bernie Freidin was in charge of the Halo rasterizer, that is, the piece of code that executes all the shaders, effects, and graphics rendering. I was also responsible for various other aspects, such as decals, bitmap importing, animation compression, lens flares, and detail objects. Bernie Freidin programing history in his own words:
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| - Bernie Freidin is a Software Design Engineer for Bungie. He started working for them 10 days before Bungie closed its Chicago office and moved to the Land of Microsoft. For Halo CE Bernie Freidin was in charge of the Halo rasterizer, that is, the piece of code that executes all the shaders, effects, and graphics rendering. I was also responsible for various other aspects, such as decals, bitmap importing, animation compression, lens flares, and detail objects. Bernie Freidin programing history in his own words:
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abstract
| - Bernie Freidin is a Software Design Engineer for Bungie. He started working for them 10 days before Bungie closed its Chicago office and moved to the Land of Microsoft. For Halo CE Bernie Freidin was in charge of the Halo rasterizer, that is, the piece of code that executes all the shaders, effects, and graphics rendering. I was also responsible for various other aspects, such as decals, bitmap importing, animation compression, lens flares, and detail objects. Bernie Freidin programing history in his own words:
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