Calm Creature is an effect and a spell in The Elder Scrolls III: Morrowind that temporarily reduces a creature's attack rating (i.e., its inclination to attack). The effect's magnitude is the value of the reduction of the attack rating. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
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rdfs:comment
| - Calm Creature is an effect and a spell in The Elder Scrolls III: Morrowind that temporarily reduces a creature's attack rating (i.e., its inclination to attack). The effect's magnitude is the value of the reduction of the attack rating. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
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dcterms:subject
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debuff
| - Decrease Aggressiveness: ?,?,?,?,?
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baseID
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Affects
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Cooldown
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Range
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Discipline
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Name
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Type
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Duration
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Class
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Description
| - With calm words and gestures, the hunter lowers a creature's aggressiveness.
Even enemy realm pets or summonings can be stopped. Allied pets or summonings under taunt effect can be recovered.
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Cost
| - 1(xsd:integer)
- 75100125150175(xsd:double)
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Area
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Notes
| - This power is no longer present in the game.
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School
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Casting
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Position
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Quote
| - "Nice Tol-Tar... good boy...you wouldn't hurt daddy would you?"
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magnitude
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Effect
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abstract
| - Calm Creature is an effect and a spell in The Elder Scrolls III: Morrowind that temporarily reduces a creature's attack rating (i.e., its inclination to attack). The effect's magnitude is the value of the reduction of the attack rating. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
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