About: Dark Town   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This map is based on the first part of Mission 10 just before the fight against Saizarod. The height and the darkness of this map is fit for snipers. This map seems to smaller than its single player conterpart because it is possible to reach the very ceiling of this map just by using the Anchor, which isn't possible in the Campaign. This is also probably the worst map in teamplay, because respawn zones are either to close, or that the team beginning at the bottom of the map has ABSOLUTELY NO CHANCE to rise up to the surface due to height disadvantage (grenade rain from the opposing team).

AttributesValues
rdfs:label
  • Dark Town
rdfs:comment
  • This map is based on the first part of Mission 10 just before the fight against Saizarod. The height and the darkness of this map is fit for snipers. This map seems to smaller than its single player conterpart because it is possible to reach the very ceiling of this map just by using the Anchor, which isn't possible in the Campaign. This is also probably the worst map in teamplay, because respawn zones are either to close, or that the team beginning at the bottom of the map has ABSOLUTELY NO CHANCE to rise up to the surface due to height disadvantage (grenade rain from the opposing team).
dcterms:subject
abstract
  • This map is based on the first part of Mission 10 just before the fight against Saizarod. The height and the darkness of this map is fit for snipers. This map seems to smaller than its single player conterpart because it is possible to reach the very ceiling of this map just by using the Anchor, which isn't possible in the Campaign. This is also probably the worst map in teamplay, because respawn zones are either to close, or that the team beginning at the bottom of the map has ABSOLUTELY NO CHANCE to rise up to the surface due to height disadvantage (grenade rain from the opposing team).
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