About: Z-95 Headhunter   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Z-95 Headhunter was a starfighter designed jointly by Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity meant it remained a staple of private and low-priority government starfighter forces long after its introduction.

AttributesValues
rdfs:label
  • Z-95 Headhunter
  • Z-95 Headhunter
  • Z-95 Headhunter
  • Z-95 Headhunter
  • Z-95 Headhunter
  • Z-95 Headhunter
rdfs:comment
  • The Z-95 Headhunter was a starfighter designed jointly by Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity meant it remained a staple of private and low-priority government starfighter forces long after its introduction.
  • The Z-95 starfighter, known more commonly as the Clone Headhunter it was developed by the Galactic Republic specifically for its clone trooper pilots. It saw use as a starfighter during the Clone Wars.
  • Out-dated fighter armed with light laser cannons. Unremarkable except for its ability to hyperspace without a carrier ship and low cost of production. 5 fighters per squadron. The Z-95 Headhunter was a starfighter in EAW and EAW:FOC. It was commonly used by mercenaries and civillians. It was pretty cheap, and used by the Alliance before the X-Wing blueprints were stolen. It is able to hold its own against standard TIE fighters and TIE scouts, but more modern starfighters have a serious advantage. Triggering the Z-95's special ability prompts it to scan the map in search of enemies. As such, it makes a convenient scout fighter.
  • An outdated series of starfighter, the Z-95's endurance, adaptability, and large numbers has led to its continued use long after its initial production run had ceased. A multi-purpose starfighter, the Z-95 has spawned countless variants, with individual forces, government, squadrons and owners adding and adapting componentry and systems. Each generation of Z-95 has increased in speed. Compared to today's fighters, Z-95s have low maneuverability. The Mark I, with its aerodynamic styling, offered a greater airspeed-to-space speed ratio than later models.
  • The Z-95 Headhunter is a starfighter designed jointly by the Incom and Subpro Corporations years before the Invasion of Naboo. Its resilience and longevity means that it has remained a staple of private and low-priority government starfighter forces long after its introduction. The Z-95 was named after the Coromon headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom is headquartered.
  • Considered one of the most capable fighters of its day, it boasted a distinctive bubble canopy and a set of triple blasters mounted at the ends of each of its two variable geometry wings; later versions dispensed with the swing wings and bubble canopy in favor of more precise maneuvering thrusters and canopy instrumentation. Its sleek, yet rugged, design was attributed to Seti Ashgad, a scientist in Incom's Hyperdrive Design Division. It was named after the Coromon Headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom was headquartered.
  • Durch die Fusion der damals größten Raumschiffhersteller Incom Corporation und Subpro Corp entstand nach anfänglichen Verzögerungen und Kostenüberschreitungen eines der erfolgreichsten, militärischen Raumschiffe aller Zeiten. Der Z-95 Headhunter ist ein robustes und zuverlässiges Schiff, das in der Lage ist einige Treffer einzustecken. Ursprünglich wurde der Jäger als aerodynamisches Atmosphärenflugzeug konzipiert, doch ständige Modifikationen machte aus ihm das, was er jetzt ist.
  • Considered one of the most capable fighters of its day, it boasted a distinctive bubble canopy and a set of triple blasters mounted at the ends of each of its two variable geometry wings; later versions dispensed with the swing wings and bubble canopy in favor of more precise maneuvering thrusters and canopy instrumentation. Its sleek yet rugged design was attributed to Seti Ashgad, a scientist in Incom's Hyperdrive Design Division. It was named after the Coromon headhunter, a predator native to the Coromon Islands on Fresia, the planet where Incom was headquartered.
Era
Length
  • 11.8
  • 16.74
dbkwik:resource/5ohuBPjSOYqvA9JnNfpE2g==
  • Z-95 Headhunter
dbkwik:resource/9cfz8EhBUVOL3gMpsugjOg==
  • --
dbkwik:resource/k_R-9vOaDicWmH6N7HgXjw==
  • Allgemein einsetzbarer Jäger
dbkwik:resource/sTAecKKoXuovnXP_6aidgg==
  • --
dbkwik:resource/wMHrvRr-FGgfFOWt2SJ0QA==
  • 15(xsd:integer)
dbkwik:resource/x3Ouctz17HmZSBXlvhoLiw==
  • 20.0
shld
  • 40(xsd:integer)
shieldrefresh
  • 3(xsd:integer)
splvl
  • 1(xsd:integer)
hyperspace
  • 1(xsd:double)
dcterms:subject
dbkwik:resource/10EPK6Ppg7woBMXUW9qe0Q==
  • --
air speed
  • 1150(xsd:integer)
MGLT
  • 75(xsd:integer)
  • 100(xsd:integer)
Classe
shield gen
  • 9771(xsd:integer)
  • 20.0
Modell
  • Sternenjäger
accel
  • 50(xsd:integer)
hdsystem
  • Equipped
Hyperdrive
  • None
Bewaffnung
  • *2 Krupx MG5 Raketenwerfer
  • *2 Taim & Bak KX5 Laserkanonen
Länge
  • 11.8
max accel
  • 16(xsd:integer)
Zugehörigkeit
  • Neutral
Dmg
  • 4(xsd:integer)
dbkwik:amv/property/wikiPageUsesTemplate
dbkwik:fi.star-war...iPageUsesTemplate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software