About: Radiata Stories   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Radiata Stories (ラジアータ ストーリーズ, Rajiata Sutorizu?) is a video game created by game developer tri-Ace and published by Square Enix for the Playstation 2 on January 27, 2005 in Japan and September 6, 2005 in the United States. The game was well-received in Japan but received a more mixed reaction in the United States. It sold over 413,000 copies worldwide. Noriyuki Iwadare is the composer of the soundtrack.

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rdf:type
rdfs:label
  • Radiata Stories
rdfs:comment
  • Radiata Stories (ラジアータ ストーリーズ, Rajiata Sutorizu?) is a video game created by game developer tri-Ace and published by Square Enix for the Playstation 2 on January 27, 2005 in Japan and September 6, 2005 in the United States. The game was well-received in Japan but received a more mixed reaction in the United States. It sold over 413,000 copies worldwide. Noriyuki Iwadare is the composer of the soundtrack.
  • Radiata Stories places great emphasis on its open persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system.
sameAs
dcterms:subject
originalconcept
  • [refer to game credit]
characterdesigner
  • [refer to game credit]
dbkwik:square/prop...iPageUsesTemplate
Platforms
  • Playstation 2
Producer
  • [refer to game credit]
Genre
  • Action Role-playing
Ratings
  • ESRB: T
  • CERO: All Ages
Romaji
  • Rajiata Sutorizu
dbkwik:radiata/pro...iPageUsesTemplate
Title
  • Radiata Stories
Japan
  • ラジアータ ストーリーズ
Modes
  • Single players
Release
  • --01-27
  • --09-06
Developer
  • Square Enix
Composer
  • [refer to game credit]
Publisher
  • Square Enix
Writer
  • [refer to game credit]
Director
  • [refer to game credit]
abstract
  • Radiata Stories places great emphasis on its open persistent world and non-player characters (NPCs) each with their own lives, lifestyles, jobs, personalities, homes, dialogues and schedules, which are controlled by the game's Day/Night system. The game provides the novel ability to kick almost anything. Kicking furniture and other inanimate objects will occasionally turn up items or dagols (the local currency). Kicking NPCs several times will cause them to fight Jack, or summon guards to fight for or with them. Jack gains experience, money, and possibly items when he wins these duels, but will not lose the game if he is defeated. Jack may only win a duel against each character once each day.
  • Radiata Stories (ラジアータ ストーリーズ, Rajiata Sutorizu?) is a video game created by game developer tri-Ace and published by Square Enix for the Playstation 2 on January 27, 2005 in Japan and September 6, 2005 in the United States. The game was well-received in Japan but received a more mixed reaction in the United States. It sold over 413,000 copies worldwide. Noriyuki Iwadare is the composer of the soundtrack.
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