About: Secret Base of Cobolt (Cont.)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This room is the first on the south side of the hallway. It features miniature Golems with two to four High Ranking Cobolt Catapulters, plus a reinforcement wave of more Golems plus four more Catapulters. Golems are basically small Rotem Guardians--they have all the same melee attacks, just missing the AOE ground slam and the rock pillar attack. They still do stun with many of their attacks, so getting hit can make you an easy target for the Catapulters. However, most of their attacks do relatively low damage--you are only likely to be killed by Golems if they manage to trap you in a corner.

AttributesValues
rdfs:label
  • Secret Base of Cobolt (Cont.)
rdfs:comment
  • This room is the first on the south side of the hallway. It features miniature Golems with two to four High Ranking Cobolt Catapulters, plus a reinforcement wave of more Golems plus four more Catapulters. Golems are basically small Rotem Guardians--they have all the same melee attacks, just missing the AOE ground slam and the rock pillar attack. They still do stun with many of their attacks, so getting hit can make you an easy target for the Catapulters. However, most of their attacks do relatively low damage--you are only likely to be killed by Golems if they manage to trap you in a corner.
dcterms:subject
abstract
  • This room is the first on the south side of the hallway. It features miniature Golems with two to four High Ranking Cobolt Catapulters, plus a reinforcement wave of more Golems plus four more Catapulters. Golems are basically small Rotem Guardians--they have all the same melee attacks, just missing the AOE ground slam and the rock pillar attack. They still do stun with many of their attacks, so getting hit can make you an easy target for the Catapulters. However, most of their attacks do relatively low damage--you are only likely to be killed by Golems if they manage to trap you in a corner. Two players (Knights or Wizards with maxed Provoke or Ice Barrier) should gather all of the Golems. A sufficient amount of the party should go after the Catapulters (one person for each is good) while anyone else AOEs the Golems. Once most of the Golems are dead, the second wave will spawn, and it should be handled in a similar manner.
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