Effect updates and description changes can be seen here. The glad dummy, added in Beta 5.1 is the first card to be able to give taunt to other cards, no longer making assigning taunts to cards a Patience deck exclusive. Because of its battlecry, the Glad Dummy is quite useful in most decks with the possible exception of decks created to rush the enemy. The Glad Dummy is best placed when a high HP/useful ability ally monster is on the field, similar to using Protection. Such cards may include Astigmatism, Mettaton, Mettaton NEO and the Mad Dummy. Because of this it's useful in both the late and early game stages, in particular with a Kindness or Patience deck. Due to it also having taunt however, it's important to remember that the opponent may choose to destroy the Glad Dummy first before
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| - Effect updates and description changes can be seen here. The glad dummy, added in Beta 5.1 is the first card to be able to give taunt to other cards, no longer making assigning taunts to cards a Patience deck exclusive. Because of its battlecry, the Glad Dummy is quite useful in most decks with the possible exception of decks created to rush the enemy. The Glad Dummy is best placed when a high HP/useful ability ally monster is on the field, similar to using Protection. Such cards may include Astigmatism, Mettaton, Mettaton NEO and the Mad Dummy. Because of this it's useful in both the late and early game stages, in particular with a Kindness or Patience deck. Due to it also having taunt however, it's important to remember that the opponent may choose to destroy the Glad Dummy first before
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| - Effect updates and description changes can be seen here. The glad dummy, added in Beta 5.1 is the first card to be able to give taunt to other cards, no longer making assigning taunts to cards a Patience deck exclusive. Because of its battlecry, the Glad Dummy is quite useful in most decks with the possible exception of decks created to rush the enemy. The Glad Dummy is best placed when a high HP/useful ability ally monster is on the field, similar to using Protection. Such cards may include Astigmatism, Mettaton, Mettaton NEO and the Mad Dummy. Because of this it's useful in both the late and early game stages, in particular with a Kindness or Patience deck. Due to it also having taunt however, it's important to remember that the opponent may choose to destroy the Glad Dummy first before the powerful monster the taunt is assigned to. Health: 5 Damage: 2 Cost: 4 Abilities: Taunt. Give taunt to an ally monster. Rarity: Blue (Rare)
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