About: Free Space   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This tileset is the first to offer an open-edged map with no solid borders. Nonetheless, straying too far outside the map's invisible boundaries will make the Lotus or Ordis warn players about leaving the mission; if players remain outside the boundary for several seconds the Landing Craft will forcibly extract the player, failing the mission.

AttributesValues
rdfs:label
  • Free Space
  • Free space
rdfs:comment
  • This tileset is the first to offer an open-edged map with no solid borders. Nonetheless, straying too far outside the map's invisible boundaries will make the Lotus or Ordis warn players about leaving the mission; if players remain outside the boundary for several seconds the Landing Craft will forcibly extract the player, failing the mission.
  • Free space is
  • Free Space is a 1998 space sim developed by Volition and published by Interplay. It is officially titled Descent: FreeSpace - The Great War (or Conflict: FreeSpace in European markets) for trademark reasons which are not worth getting into, but has no relation to the game Descent other than being published by the same company. The sequel is just titled FreeSpace 2.
  • In classical physics, free space is a concept of electromagnetic theory, corresponding to a theoretically perfect vacuum and sometimes referred to as the vacuum of free space, or as classical vacuum, and is appropriately viewed as a reference medium. The definitions of the ampere and meter SI units are based upon measurements corrected to refer to free space.
dcterms:subject
stepartist
songrelease
  • 2000(xsd:integer)
notecount
  • 59(xsd:integer)
nps
  • 1(xsd:integer)
songlength
  • 69.0
levelnumber
  • 328(xsd:integer)
filerelease
  • 2007-06-20(xsd:date)
dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
dbkwik:ffr/property/wikiPageUsesTemplate
dbkwik:warframe/pr...iPageUsesTemplate
Category
  • Dance
Album
  • Electric Dreams 1
bpm
  • 141(xsd:integer)
Difficulty
  • 1(xsd:integer)
Name
  • Free Space
Genre
  • Trance
dbkwik:itlaw/prope...iPageUsesTemplate
Musician
abstract
  • Free Space is a 1998 space sim developed by Volition and published by Interplay. It is officially titled Descent: FreeSpace - The Great War (or Conflict: FreeSpace in European markets) for trademark reasons which are not worth getting into, but has no relation to the game Descent other than being published by the same company. The sequel is just titled FreeSpace 2. In FreeSpace, the Galactic Terran Alliance is at war with an alien race called the Vasudans. The player character is an ensign recruited to fight the Vasudans. However, partway through the campaign, a new alien race called the Shivans suddenly appears and begins attacking both sides. The Shivans possess technology far superior to the Terrans or Vasudans, and threaten to annihilate both sides. Both races team up in an attempt to prevent the Shivans from locating Vasuda Prime and Earth. Set a few months later is Silent Threat, an expansion pack with a new plot, ships, and weapons. The story focused on the Galactic Terran Intelligence organization attempting a military coup in the aftermath of the Great War, centered around a new superweapon: the GTD Hades. FreeSpace 2 takes place 32 years later. The Galactic Terran-Vasudan Alliance is embroiled in a civil war with Admiral Aken Bosch and his xenophobic, Vasudan-hating Neo-Terran Front. Then the Shivans return in force, effortlessly sweeping aside all opposition. The battle is on to find a way to contain them before they overrun known space once more. FreeSpace received mixed reviews, with reviewers praising the graphics - particularly the explosions - but calling the story and gameplay unoriginal. Silent Threat was generally agreed to be of very poor quality in comparision, which led to the fans reworking it as Silent Threat Reborn. FreeSpace 2 received high praise, including numerous "Game of the Year" awards. The franchise ended there despite the incomplete story of the second game, due to a split between the publisher and the developer. However, in 2002, Volition released the source code for the game. The result of the fandom getting their hands on it is the FreeSpace 2 Source Code Project (known by the fandom as the SCP. No, not that.). It is a single umbrella project dedicated to improving the original source code; the FS2_Open engine is the result of the project, and is much more powerful and flexible than the original game engine, with greatly improved graphics as well as a plethora of new features for designers to utilize in mission-building, and it is still being improved to this day. A large number of fan-made campaigns are available as well, thanks to the game coming bundled with a mission editor, the same one that Volition used to create the original game.
  • This tileset is the first to offer an open-edged map with no solid borders. Nonetheless, straying too far outside the map's invisible boundaries will make the Lotus or Ordis warn players about leaving the mission; if players remain outside the boundary for several seconds the Landing Craft will forcibly extract the player, failing the mission.
  • Free space is
  • In classical physics, free space is a concept of electromagnetic theory, corresponding to a theoretically perfect vacuum and sometimes referred to as the vacuum of free space, or as classical vacuum, and is appropriately viewed as a reference medium. The definitions of the ampere and meter SI units are based upon measurements corrected to refer to free space. The concept of free space is an abstraction from nature, a baseline or reference state that is unattainable in practice - because any reasonable/practical volume of space always contains at least one atom, photon, electron, proton, neutron, or other elementary particle of matter. By analogy, "free space" has this unattainable nature similar to the absolute zero of temperature in thermodynamics and the ideal gas in physics and chemistry.
is tileset of
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