About: Zealot (StarCraft II)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.

AttributesValues
rdfs:label
  • Zealot (StarCraft II)
rdfs:comment
  • Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.
Unit
  • zealot
gun1cool
  • 0(xsd:double)
gun1name
  • Psi blades
gun1ground
  • X
gun1range
  • 0(xsd:double)
gun1strength
  • 8(xsd:integer)
makescore
  • 100(xsd:integer)
killscore
  • 200(xsd:integer)
collision
  • 0(xsd:double)
lataccel
  • 46(xsd:double)
armortype
lore
  • x
accel
  • 1000(xsd:integer)
useguns
  • Psi blades
Hotkey
  • Z
dbkwik:starcraft/p...iPageUsesTemplate
Speed
  • 3(xsd:double)
Produced
Armor
  • 1(xsd:integer)
Role
  • Powerful melee warrior
Game
  • SC2
Name
  • Zealot
Type
  • *Biological *Ground
ImgSize
  • 250(xsd:integer)
costmin
  • 100(xsd:integer)
gun1upgrd
  • +1
transsize
  • 2(xsd:integer)
fgcolor
  • black
priority
  • 20(xsd:integer)
Sight
  • 9(xsd:integer)
HP
  • 100(xsd:integer)
Time
  • 27(xsd:integer)
Race
  • Protoss
SC
  • x
Supply
  • 2(xsd:integer)
Shield
  • 50(xsd:integer)
decel
  • 0(xsd:integer)
gun1attacks
  • 2(xsd:integer)
shieldregen
  • 2(xsd:integer)
abstract
  • Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.
is newunit of
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