Zealots are strong against units such as immortals, zerglings, and hydralisks, and weak against hellions, roaches, and banelings. Though they do a total of sixteen damage, their attack is treated as two attacks doing eight damage each. Their charge ability is autocast by default, but this can be turned off. Zealots are not as effective in late-game scenarios as of the introduction of the adept.
Attributes | Values |
---|---|
rdfs:label |
|
rdfs:comment |
|
Unit |
|
gun1cool |
|
gun1name |
|
gun1ground |
|
gun1range |
|
gun1strength |
|
makescore |
|
killscore |
|
collision |
|
lataccel |
|
armortype | |
lore |
|
accel |
|
useguns |
|
Hotkey |
|
dbkwik:starcraft/p...iPageUsesTemplate |
|
Speed |
|
Produced | |
Armor |
|
Role |
|
Game |
|
Name |
|
Type |
|
ImgSize |
|
costmin |
|
gun1upgrd |
|
transsize |
|
fgcolor |
|
priority |
|
Sight |
|
HP |
|
Time |
|
Race |
|
SC |
|
Supply |
|
Shield |
|
decel |
|
gun1attacks |
|
shieldregen |
|
abstract |
|
is newunit of |