About: Calignous Cove   Sponge Permalink

An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Calignous Cove is the third stage of Super Mario 64 The Green Stars and is the first water level of the game. It is reached by jumping through a painting in the large house in the first overworld. This basin is composed of many tunnels with almost no room to breath, and requires long amounts of time underwater to reach stars. There are many different colors of Coral that appear, ranging from red to yellow to green. In addition to the coral, there are also many clams, though they do not contain any items.

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  • Calignous Cove
rdfs:comment
  • Calignous Cove is the third stage of Super Mario 64 The Green Stars and is the first water level of the game. It is reached by jumping through a painting in the large house in the first overworld. This basin is composed of many tunnels with almost no room to breath, and requires long amounts of time underwater to reach stars. There are many different colors of Coral that appear, ranging from red to yellow to green. In addition to the coral, there are also many clams, though they do not contain any items.
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dbkwik:mario64hack...iPageUsesTemplate
abstract
  • Calignous Cove is the third stage of Super Mario 64 The Green Stars and is the first water level of the game. It is reached by jumping through a painting in the large house in the first overworld. This basin is composed of many tunnels with almost no room to breath, and requires long amounts of time underwater to reach stars. There are many different colors of Coral that appear, ranging from red to yellow to green. In addition to the coral, there are also many clams, though they do not contain any items. There are three paths in the water from the main room – the two hallways both lead to single open-air rooms, and a hole in the wall leads to a large room with a sunken ship. The large hole in the ground in the sunken ship room leads to a underwater cavern, and the passageway next to the ship leads to a series of tunnels. This level also uses a lot of Purple "!" switches to spawn timed blocks, as there are three in the level.
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