rdfs:comment
| - Most talent builds (also referred to as talent specs, talent specializations or just specs or builds) are identified by the names of the talent trees, with the tree with the most points named first. For example, a "disc/holy" priest would have 31 points in the discipline tree and 20 in the holy tree. Usually no more than 51 points are put in a single tree, because that's the required number for reaching the highest talent. There are, or course, exceptions. The act of choosing such a path is referred to as speccing. Changing a character's spec is called respeccing or is referred to as a respec.
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abstract
| - Most talent builds (also referred to as talent specs, talent specializations or just specs or builds) are identified by the names of the talent trees, with the tree with the most points named first. For example, a "disc/holy" priest would have 31 points in the discipline tree and 20 in the holy tree. Usually no more than 51 points are put in a single tree, because that's the required number for reaching the highest talent. There are, or course, exceptions. The act of choosing such a path is referred to as speccing. Changing a character's spec is called respeccing or is referred to as a respec. Starting at level 10, players receive one talent point for each level they attain. Players can spend these to enhance their character, making it better than a default, cookie-cutter example of their class. Often players will spend Talent Points in such a way to increase their enjoyment of playing their character's class, especially by enhancing abilities that they find themselves using often or to give new abilities that are useful in the style of play they enjoy most. Often a spec defines the role a character will play in a group. For example, a Protection-spec warrior or paladin makes an ideal tank. A character's spec can radically shift this role. A Holy or Discipline priest will generally heal in an instance, while a Shadow-specced priest will DPS and crowd control. Certain talent trees excel in PvE content, while others are especially useful for PvP content. It should be clear at all times that there is no "best" solution for anything in this game. The greatness of WoW is that there are many approaches to any goal. Just as there is no "best" race for each class, there is never a "best" build for each class. Everything is a tradeoff - an increase in efficiency in PvP usually means a decrease in PvE or endgame instances, and vice versa. Of course there are certain basic truths, such as "a mage is a DPS class", "Hunters are good pullers", etc., which are widely accepted while some talents are considered "bread and butter skills". There are also simple and natural ways to achieve things — if you want to play your priest solo, it's much easier if you skill him as a Shadow priest. By no means should this be taken as "Disc/Holy priest cannot play solo" — of course he can, it's just more challenging.
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