About: Built: Hero Union - Shelter Ritualist   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

This hero built has only two binding spirits so that with soul twisting you can basically count on always having shelter and union up. With three binding rituals the soul twisting would be quickly used up and the hero would then use the binding rituals again if the spirits went down in battle, leaving you with a wait to have them recharged again. With only two binding rituals you will virtually always have at least one of the two up, and most often both. Hence the limitation of only two binding rituals in this hero built.

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  • Built: Hero Union - Shelter Ritualist
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  • This hero built has only two binding spirits so that with soul twisting you can basically count on always having shelter and union up. With three binding rituals the soul twisting would be quickly used up and the hero would then use the binding rituals again if the spirits went down in battle, leaving you with a wait to have them recharged again. With only two binding rituals you will virtually always have at least one of the two up, and most often both. Hence the limitation of only two binding rituals in this hero built.
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abstract
  • This hero built has only two binding spirits so that with soul twisting you can basically count on always having shelter and union up. With three binding rituals the soul twisting would be quickly used up and the hero would then use the binding rituals again if the spirits went down in battle, leaving you with a wait to have them recharged again. With only two binding rituals you will virtually always have at least one of the two up, and most often both. Hence the limitation of only two binding rituals in this hero built. The other skills speak for themselves: armor of unfeeling to protect the spirits and mighty was vorizun and signet of creation to boost the heroes' armor and energy. Binding chains was thrown in as its effective to keep warriors away from the casters for a bit while also throwing in some damage. The slow down is also great for a quick getaway when you've aggrod more then you can handle.
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